From 0c08dc6184912b4360c611464a05db1c392f7afc 2017-03-13 12:31:42 From: Tom Bannink Date: 2017-03-13 12:31:42 Subject: [PATCH] Add triple degenerate graph representation --- diff --git a/cpp/graph.hpp b/cpp/graph.hpp index b060f19362e37e55d009fc1f64820d77bc77c868..43376b42fe91d6530be954d9d53d9b491801ca6b 100644 --- a/cpp/graph.hpp +++ b/cpp/graph.hpp @@ -3,6 +3,7 @@ #include #include #include +#include class Edge { public: @@ -11,6 +12,15 @@ class Edge { bool operator==(const Edge &e) const { return u == e.u && v == e.v; } }; +class StoredEdge { + public: + Edge e; + // indices into adjacency lists + // adj[u][u2vindex] = v; + // adj[v][v2uindex] = u; + unsigned int u2vindex, v2uindex; +}; + class DiDegree { public: unsigned int in; @@ -24,21 +34,30 @@ class Graph { public: Graph() {} - Graph(unsigned int n) { adj.resize(n); } + Graph(unsigned int n) { reset(n); } ~Graph() {} - void resize(unsigned int n) { - if (n < adj.size()) { - edges.clear(); - } + // Clears any previous edges and create + // an empty graph on n vertices + void reset(unsigned int n) { + edges.clear(); adj.resize(n); + for (auto &v : adj) + v.clear(); + badj.resize(n); + for (auto &v : badj) { + v.resize(n); + v.assign(n, false); + } } unsigned int edgeCount() const { return edges.size(); } - const Edge &getEdge(unsigned int i) const { return edges[i]; } + const Edge &getEdge(unsigned int i) const { return edges[i].e; } + // When the degree sequence is not graphics, the Graph can be + // in any state, it is not neccesarily empty bool createFromDegreeSequence(const DegreeSequence &d) { // Havel-Hakimi algorithm @@ -51,8 +70,9 @@ class Graph { degrees[i].second = i; } - edges.clear(); - adj.resize(n); + // Clear the graph + reset(n); + while (!degrees.empty()) { std::sort(degrees.begin(), degrees.end()); // Highest degree is at back of the vector @@ -61,16 +81,12 @@ class Graph { unsigned int u = degrees.back().second; degrees.pop_back(); if (degree > degrees.size()) { - edges.clear(); - adj.clear(); return false; } // Now loop over the last 'degree' entries of degrees auto rit = degrees.rbegin(); for (unsigned int i = 0; i < degree; ++i) { if (rit->first == 0 || !addEdge({u, rit->second})) { - edges.clear(); - adj.clear(); return false; } rit->first--; @@ -89,18 +105,19 @@ class Graph { // Assumes valid vertex indices bool hasEdge(const Edge& e_) const { - Edge e; - if (adj[e_.u].size() <= adj[e_.v].size()) { - e = e_; - } else { - e.u = e_.v; - e.v = e_.u; - } - for (unsigned int v : adj[e.u]) { - if (v == e.v) - return true; - } - return false; + return badj[e_.u][e_.v]; + //Edge e; + //if (adj[e_.u].size() <= adj[e_.v].size()) { + // e = e_; + //} else { + // e.u = e_.v; + // e.v = e_.u; + //} + //for (unsigned int v : adj[e.u]) { + // if (v == e.v) + // return true; + //} + //return false; } bool addEdge(const Edge &e) { @@ -108,81 +125,60 @@ class Graph { return false; if (hasEdge(e)) return false; - edges.push_back(e); + StoredEdge se; + se.e = e; + se.u2vindex = adj[e.u].size(); + se.v2uindex = adj[e.v].size(); adj[e.u].push_back(e.v); adj[e.v].push_back(e.u); + edges.push_back(se); + badj[e.u][e.v] = 1; + badj[e.v][e.u] = 1; return true; } // There are two possible edge exchanges // switchType indicates which one is desired // Returns false if the switch is not possible - bool exchangeEdges(const Edge &e1, const Edge &e2, bool switchType) { + bool exchangeEdges(unsigned int e1index, unsigned int e2index, bool switchType) { + StoredEdge &se1 = edges[e1index]; + StoredEdge &se2 = edges[e2index]; + const Edge &e1 = se1.e; + const Edge &e2 = se2.e; + // The new edges configuration is one of these two // A) e1.u - e2.u and e1.v - e2.v - // B) e1.u - e2.v and e1.v - e2.u - // First check if the move is possible + // B) e1.u - e2.v and e2.u - e1.v + // Note that to do (B) instead of (A), simply swap e2.u <-> e2.v + // Now we can just consider switch type (A) + switchType = false; if (switchType) { - if (hasEdge({e1.u, e2.u}) || hasEdge({e1.v, e2.v})) - return false; // conflicting edges - } else { - if (hasEdge({e1.u, e2.v}) || hasEdge({e1.v, e2.u})) - return false; // conflicting edges + std::swap(se2.e.u, se2.e.v); + std::swap(se2.u2vindex, se2.v2uindex); } - // Find the edges in the adjacency lists - unsigned int i1, j1, i2, j2; - for (i1 = 0; i1 < adj[e1.u].size(); ++i1) { - if (adj[e1.u][i1] == e1.v) - break; - } - for (j1 = 0; j1 < adj[e1.v].size(); ++j1) { - if (adj[e1.v][j1] == e1.u) - break; - } - for (i2 = 0; i2 < adj[e2.u].size(); ++i2) { - if (adj[e2.u][i2] == e2.v) - break; - } - for (j2 = 0; j2 < adj[e2.v].size(); ++j2) { - if (adj[e2.v][j2] == e2.u) - break; - } - - // Remove the old edges - bool removedOne = false; - for (auto iter = edges.begin(); iter != edges.end();) { - if (*iter == e1) { - iter = edges.erase(iter); - if (removedOne) - break; - removedOne = true; - } else if (*iter == e2) { - iter = edges.erase(iter); - if (removedOne) - break; - removedOne = true; - } else { - ++iter; - } - } - - // Add the new edges - if (switchType) { - adj[e1.u][i1] = e2.u; - adj[e1.v][j1] = e2.v; - adj[e2.u][i2] = e1.u; - adj[e2.v][j2] = e1.v; - edges.push_back({e1.u, e2.u}); - edges.push_back({e1.v, e2.v}); - } else { - adj[e1.u][i1] = e2.v; - adj[e1.v][j1] = e2.u; - adj[e2.u][i2] = e1.v; - adj[e2.v][j2] = e1.u; - edges.push_back({e1.u, e2.v}); - edges.push_back({e1.v, e2.u}); - } + // First check if the move is possible + if (hasEdge({e1.u, e2.u}) || hasEdge({e1.v, e2.v})) + return false; // conflicting edges + + // Clear old edges + badj[e1.u][e1.v] = false; + badj[e1.v][e1.u] = false; + badj[e2.u][e2.v] = false; + badj[e2.v][e2.u] = false; + + adj[e1.u][se1.u2vindex] = e2.u; + adj[e1.v][se1.v2uindex] = e2.v; + adj[e2.u][se2.u2vindex] = e1.u; + adj[e2.v][se2.v2uindex] = e1.v; + // Carefull: when updating se1,se2 also e1 and 2e change + std::swap(se1.e.v, se2.e.u); + std::swap(se1.v2uindex, se2.u2vindex); + // e1 and e2 now contain the NEW edges!! + badj[e1.u][e1.v] = true; + badj[e1.v][e1.u] = true; + badj[e2.u][e2.v] = true; + badj[e2.v][e2.u] = true; return true; } @@ -201,10 +197,58 @@ class Graph { return triangles / 3; } + // Should return zero + int consistencyCheck() const { + // Check if info in 'edges' is present + // in adj and badj + for (auto &se : edges) { + if (se.e.u >= adj.size() || se.e.v >= adj.size()) + return 1; + if (!badj[se.e.u][se.e.v]) + return 2; + if (!badj[se.e.v][se.e.u]) + return 3; + if (se.u2vindex >= adj[se.e.u].size()) + return 4; + if (se.v2uindex >= adj[se.e.v].size()) + return 5; + if (adj[se.e.u][se.u2vindex] != se.e.v) + return 6; + if (adj[se.e.v][se.v2uindex] != se.e.u) + return 7; + } + // Check if info in 'adj' is present + // in badj and edges + for (unsigned int u = 0; u < adj.size(); ++u) { + for (unsigned int v : adj[u]) { + if (!badj[u][v]) + return 8; + if (!badj[v][u]) + return 9; + // Check if it appears in edges + bool found = false; + for (auto &se : edges) { + if ((se.e.u == u && se.e.v == v) || + (se.e.u == v && se.e.v == u)) { + found = true; + break; + } + } + if (!found) + return 10; + } + } + // Check if info in 'badj' is present + // in adj and edges + // TODO + return 0; + } + private: - // Graph is saved in two formats for speed - // The two should be kept consistent at all times + // Graph is saved in three formats for speed + // They should be kept consistent at all times std::vector> adj; - std::vector edges; + std::vector> badj; // symmetric binary matrix + std::vector edges; }; diff --git a/cpp/switchchain.cpp b/cpp/switchchain.cpp index 8636b77157077b6bc1007496077d998cd1e1ab31..559d9fa4814dbd2f820d3479cb823654384822fc 100644 --- a/cpp/switchchain.cpp +++ b/cpp/switchchain.cpp @@ -56,26 +56,8 @@ class SwitchChain { // 1) e1.u - e1.v and e2.u - e2.v (original) // 2) e1.u - e2.u and e1.v - e2.v // 3) e1.u - e2.v and e1.v - e2.u - - // Note that it might be that these new edges already exist - // in which case we reject the move bool switchType = permutationDistribution(mt); - if (switchType) { - if (g.hasEdge({e1.u, e2.u}) || g.hasEdge({e1.v, e2.v})) - return false; // conflicting edges - } else { - if (g.hasEdge({e1.u, e2.v}) || g.hasEdge({e1.v, e2.u})) - return false; // conflicting edges - } - - // TODO - // rest of the switching process - - // int perm = permutationDistribution(mt); - // if (perm == 0) // Original permutation - // return false; - // return g.exchangeEdges(e1, e2, perm == 1); - return g.exchangeEdges(e1, e2, switchType); + return g.exchangeEdges(e1index, e2index, switchType); } Graph g;