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Location: CSY/reowolf/examples/interop_1_socket/main.c - annotation
1b179e5f4579
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Bugfixes in initial API component
673882671c9a 673882671c9a 673882671c9a 673882671c9a 673882671c9a 8df425c3752e 8df425c3752e 8df425c3752e 8df425c3752e 90965e662451 a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 8df425c3752e 90965e662451 90965e662451 90965e662451 90965e662451 90965e662451 90965e662451 a9fb2e3e41d9 8df425c3752e 8df425c3752e a9fb2e3e41d9 8df425c3752e a9fb2e3e41d9 8df425c3752e a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 a9fb2e3e41d9 8df425c3752e | /* This example demonstrates:
- conventional UDP socket API can be used in a connection-oriented fashion
- first setup with `bind` and `connect`
- henceforth communicating with connected peer using `send` and `recv` in blocking mode.
*/
#include <netinet/in.h> // definies socketaddr_in
#include <stdio.h> // defines printf
#include <stdlib.h> // defines malloc, free
#include <unistd.h> // defines close
#include <arpa/inet.h> // defines inet_addr
#define BUFSIZE 512
int main() {
// --- setup ---
struct sockaddr_in addrs[2];
addrs[0].sin_family = AF_INET;
addrs[0].sin_port = htons(8000);
inet_pton(AF_INET, "127.0.0.1", &addrs[0].sin_addr.s_addr);
addrs[1].sin_family = AF_INET;
addrs[1].sin_port = htons(8001);
inet_pton(AF_INET, "127.0.0.1", &addrs[1].sin_addr.s_addr);
int fd = socket(AF_INET, SOCK_DGRAM, 0);
bind(fd, (const struct sockaddr *)&addrs[0], sizeof(addrs[0]));
connect(fd, (const struct sockaddr *)&addrs[1], sizeof(addrs[1]));
// --- communication ---
char * buffer = malloc(BUFSIZE);
size_t msglen, i;
msglen = recv(fd, (void *)buffer, BUFSIZE, 0);
for(i=0; i<msglen; i++) {
printf("%02X", buffer[i]);
}
// --- cleanup ---
close(fd);
free(buffer);
return 0;
}
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