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Location: CSY/reowolf/examples/pres_3/amy.c - annotation
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Add docs for implementing infinite types in a value based language.
Since we are a value based language and do not have the concept of
pointers, then if we want to lay out the memory of datatypes we run
into a problem when the types represent recursive datastructures:
these are infinite in size. So we have an algorithm for turning
some types into pointer-like things, such that we can lay everything
out in memory.
Since we are a value based language and do not have the concept of
pointers, then if we want to lay out the memory of datatypes we run
into a problem when the types represent recursive datastructures:
these are infinite in size. So we have an algorithm for turning
some types into pointer-like things, such that we can lay everything
out in memory.
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#include "../../reowolf.h"
#include "../utility.c"
int main(int argc, char** argv) {
// Create a connector, configured with our (trivial) protocol.
Arc_ProtocolDescription * pd = protocol_description_parse("", 0);
char logpath[] = "./pres_3_amy.txt";
Connector * c = connector_new_logging(pd, logpath, sizeof(logpath)-1);
rw_err_peek(c);
// ... with 2 outgoing network connections
PortId ports[2];
FfiSocketAddr addr = {{127,0,0,1}, 8000};
connector_add_net_port(c, &ports[0], addr, Polarity_Putter, EndpointPolarity_Passive);
rw_err_peek(c);
addr.port = 8001;
connector_add_net_port(c, &ports[1], addr, Polarity_Putter, EndpointPolarity_Passive);
rw_err_peek(c);
// Connect with peers (5000ms timeout).
connector_connect(c, 5000);
rw_err_peek(c);
printf("\nputting {A}...\n");
connector_put_bytes(c, ports[0], "A", 1);
connector_sync(c, 1000);
rw_err_peek(c);
printf("\nputting {B}...\n");
connector_put_bytes(c, ports[1], "B", 1);
connector_sync(c, 1000);
rw_err_peek(c);
printf("\nputting {A, B}...\n");
connector_put_bytes(c, ports[0], "A", 1);
connector_put_bytes(c, ports[1], "B", 1);
connector_sync(c, 1000);
rw_err_peek(c);
printf("\nExiting\n");
protocol_description_destroy(pd);
connector_destroy(c);
sleep(1.0);
return 0;
}
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