Changeset - 3b6c40dc10e1
[Not reviewed]
0 6 0
MH - 3 years ago 2022-04-11 18:25:43
contact@maxhenger.nl
Initial TCP component implementation
6 files changed with 192 insertions and 100 deletions:
0 comments (0 inline, 0 general)
src/protocol/mod.rs
Show inline comments
 
@@ -88,97 +88,97 @@ impl ProtocolDescription {
 

	
 
        let root = &self.heap[module_root];
 
        let definition_id = root.get_definition_by_ident(&self.heap, identifier);
 
        if definition_id.is_none() {
 
            return Err(ComponentCreationError::DefinitionDoesntExist);
 
        }
 
        let definition_id = definition_id.unwrap();
 

	
 
        let ast_definition = &self.heap[definition_id];
 
        if !ast_definition.is_procedure() {
 
            return Err(ComponentCreationError::DefinitionNotComponent);
 
        }
 

	
 
        // Make sure that the types of the provided value group matches that of
 
        // the expected types.
 
        let ast_definition = ast_definition.as_procedure();
 
        if !ast_definition.poly_vars.is_empty() || ast_definition.kind == ProcedureKind::Function {
 
            return Err(ComponentCreationError::DefinitionNotComponent);
 
        }
 

	
 
        // - check number of arguments by retrieving the one instantiated
 
        //   monomorph
 
        let concrete_type = ConcreteType{ parts: vec![ConcreteTypePart::Component(ast_definition.this, 0)] };
 
        let procedure_type_id = self.types.get_monomorph_type_id(&definition_id, &concrete_type.parts).unwrap();
 
        let procedure_monomorph_index = self.types.get_monomorph(procedure_type_id).variant.as_procedure().monomorph_index;
 
        let monomorph_info = &ast_definition.monomorphs[procedure_monomorph_index as usize];
 
        if monomorph_info.argument_types.len() != arguments.values.len() {
 
            return Err(ComponentCreationError::InvalidNumArguments);
 
        }
 

	
 
        // - for each argument try to make sure the types match
 
        for arg_idx in 0..arguments.values.len() {
 
            let expected_type_id = monomorph_info.argument_types[arg_idx];
 
            let expected_type = &self.types.get_monomorph(expected_type_id).concrete_type;
 
            let provided_value = &arguments.values[arg_idx];
 
            if !self.verify_same_type(expected_type, 0, &arguments, provided_value) {
 
                return Err(ComponentCreationError::InvalidArgumentType(arg_idx));
 
            }
 
        }
 

	
 
        // By now we're sure that all of the arguments are correct. So create
 
        // the connector.
 
        return Ok(Prompt::new(&self.types, &self.heap, ast_definition.this, procedure_type_id, arguments));
 
    }
 

	
 
    /// A somewhat temporary method. Can be used by components to lookup type
 
    /// definitions by their name (to have their implementation somewhat
 
    /// resistant to changes in the standard library)
 
    pub(crate) fn find_type(&self, module_name: &[u8], type_name: &[u8]) -> Option<TypeInspector> {
 
    pub(crate) fn find_type<'a>(&'a self, module_name: &[u8], type_name: &[u8]) -> Option<TypeInspector<'a>> {
 
        // Lookup type definition in module
 
        let root_id = self.lookup_module_root(module_name)?;
 
        let module = &self.heap[root_id];
 
        let definition_id = module.get_definition_by_ident(&self.heap, type_name)?;
 
        let definition = &self.heap[definition_id];
 

	
 
        // Make sure type is not polymorphic and is not a procedure
 
        if !definition.poly_vars().is_empty() {
 
            return None;
 
        }
 
        if definition.is_procedure() {
 
            return None;
 
        }
 

	
 
        // Lookup type in type table
 
        let type_parts = [ConcreteTypePart::Instance(definition_id, 0)];
 
        let type_id = self.types.get_monomorph_type_id(&definition_id, &type_parts)
 
            .expect("type ID for non-polymorphic type");
 
        let type_monomorph = self.types.get_monomorph(type_id);
 

	
 
        return Some(TypeInspector{
 
            heap: definition,
 
            type_table: type_monomorph
 
        });
 
    }
 

	
 
    fn lookup_module_root(&self, module_name: &[u8]) -> Option<RootId> {
 
        for module in self.modules.iter() {
 
            match &module.name {
 
                Some(name) => if name.as_bytes() == module_name {
 
                    return Some(module.root_id);
 
                },
 
                None => if module_name.is_empty() {
 
                    return Some(module.root_id);
 
                }
 
            }
 
        }
 

	
 
        return None;
 
    }
 

	
 
    fn verify_same_type(&self, expected: &ConcreteType, expected_idx: usize, arguments: &ValueGroup, argument: &Value) -> bool {
 
        use ConcreteTypePart as CTP;
 

	
 
        match &expected.parts[expected_idx] {
 
            CTP::Void | CTP::Message | CTP::Slice | CTP::Pointer | CTP::Function(_, _) | CTP::Component(_, _) => unreachable!(),
 
            CTP::Bool => if let Value::Bool(_) = argument { true } else { false },
 
            CTP::UInt8 => if let Value::UInt8(_) = argument { true } else { false },
 
@@ -246,69 +246,69 @@ pub trait RunContext {
 
    fn performed_fork(&mut self) -> Option<bool>; // None if not yet forked
 
    fn created_channel(&mut self) -> Option<(Value, Value)>; // None if not yet prepared
 
    fn performed_select_wait(&mut self) -> Option<u32>; // None if not yet notified runtime of select blocker
 
}
 

	
 
pub struct ProtocolDescriptionBuilder {
 
    parser: Parser,
 
}
 

	
 
impl ProtocolDescriptionBuilder {
 
    pub fn new() -> Result<Self, String> {
 
        return Ok(Self{
 
            parser: Parser::new()?,
 
        })
 
    }
 

	
 
    pub fn add(&mut self, filename: String, buffer: Vec<u8>) -> Result<(), ParseError> {
 
        let input = InputSource::new(filename, buffer);
 
        self.parser.feed(input)?;
 

	
 
        return Ok(())
 
    }
 

	
 
    pub fn compile(mut self) -> Result<ProtocolDescription, ParseError> {
 
        self.parser.parse()?;
 

	
 
        let modules: Vec<Module> = self.parser.modules.into_iter()
 
            .map(|module| Module{
 
                source: module.source,
 
                root_id: module.root_id,
 
                name: module.name.map(|(_, name)| name)
 
            })
 
            .collect();
 

	
 
        return Ok(ProtocolDescription {
 
            modules,
 
            heap: self.parser.heap,
 
            types: self.parser.type_table,
 
            pool: Mutex::new(self.parser.string_pool),
 
        });
 
    }
 
}
 

	
 
pub struct TypeInspector<'a> {
 
    heap: &'a Definition,
 
    type_table: &'a MonoType,
 
}
 

	
 
impl TypeInspector {
 
    pub fn as_union(&self) -> UnionTypeInspector {
 
impl<'a> TypeInspector<'a> {
 
    pub fn as_union(&'a self) -> UnionTypeInspector<'a> {
 
        let heap = self.heap.as_union();
 
        let type_table = self.type_table.variant.as_union();
 
        return UnionTypeInspector{ heap, type_table };
 
    }
 
}
 

	
 
pub struct UnionTypeInspector<'a> {
 
    heap: &'a UnionDefinition,
 
    type_table: &'a UnionMonomorph,
 
}
 

	
 
impl UnionTypeInspector {
 
impl UnionTypeInspector<'_> {
 
    /// Retrieves union variant tag value.
 
    pub fn get_variant_tag_value(&self, variant_name: &[u8]) -> Option<i64> {
 
        let variant_index = self.heap.variants.iter()
 
            .position(|v| v.identifier.value.as_bytes() == variant_name)?;
 
        return Some(variant_index as i64);
 
    }
 
}
 
\ No newline at end of file
src/runtime2/component/component.rs
Show inline comments
 
@@ -92,230 +92,323 @@ impl CompExecState {
 
    pub(crate) fn set_as_blocked_put(&mut self, port: PortId, value: ValueGroup) {
 
        self.mode = CompMode::BlockedPut;
 
        self.mode_port = port;
 
        self.mode_value = value;
 
    }
 

	
 
    pub(crate) fn is_blocked_on_put(&self, port: PortId) -> bool {
 
        return
 
            self.mode == CompMode::BlockedPut &&
 
            self.mode_port == port;
 
    }
 
}
 

	
 
/// Creates a new component based on its definition. Meaning that if it is a
 
/// user-defined component then we set up the PDL code state. Otherwise we
 
/// construct a custom component. This does NOT take care of port and message
 
/// management.
 
pub(crate) fn create_component(
 
    protocol: &ProtocolDescription,
 
    definition_id: ProcedureDefinitionId, type_id: TypeId,
 
    arguments: ValueGroup, num_ports: usize
 
) -> Box<dyn Component> {
 
    let definition = &protocol.heap[definition_id];
 
    debug_assert!(definition.kind == ProcedureKind::Primitive || definition.kind == ProcedureKind::Composite);
 

	
 
    if definition.source.is_builtin() {
 
        // Builtin component
 
        let component = match definition.source {
 
            ProcedureSource::CompRandomU32 => Box::new(ComponentRandomU32::new(arguments)),
 
            _ => unreachable!(),
 
        };
 

	
 
        return component;
 
    } else {
 
        // User-defined component
 
        let prompt = Prompt::new(
 
            &protocol.types, &protocol.heap,
 
            definition_id, type_id, arguments
 
        );
 
        let component = CompPDL::new(prompt, num_ports);
 
        return Box::new(component);
 
    }
 
}
 

	
 
// -----------------------------------------------------------------------------
 
// Generic component messaging utilities (for sending and receiving)
 
// -----------------------------------------------------------------------------
 

	
 
/// Default handling of sending a data message. In case the port is blocked then
 
/// the `ExecState` will become blocked as well. Note that
 
/// `default_handle_control_message` will ensure that the port becomes
 
/// unblocked if so instructed by the receiving component. The returned
 
/// scheduling value must be used.
 
#[must_use]
 
pub(crate) fn default_send_data_message(
 
    exec_state: &mut CompExecState, transmitting_port_id: PortId, value: ValueGroup,
 
    sched_ctx: &SchedulerCtx, consensus: &mut Consensus, comp_ctx: &mut CompCtx
 
) -> CompScheduling {
 
    debug_assert_eq!(exec_state.mode, CompMode::Sync);
 

	
 
    // TODO: Handle closed ports
 
    let port_handle = comp_ctx.get_port_handle(transmitting_port_id);
 
    let port_info = comp_ctx.get_port(port_handle);
 
    debug_assert_eq!(port_info.kind, PortKind::Putter);
 
    if port_info.state.is_blocked() {
 
        // Port is blocked, so we cannot send
 
        exec_state.set_as_blocked_put(transmitting_port_id, value);
 

	
 
        return CompScheduling::Sleep;
 
    } else {
 
        // Port is not blocked, so send to the peer
 
        let peer_handle = comp_ctx.get_peer_handle(port_info.peer_comp_id);
 
        let peer_info = comp_ctx.get_peer(peer_handle);
 
        let annotated_message = consensus.annotate_data_message(comp_ctx, port_info, value);
 
        peer_info.handle.send_message(&sched_ctx.runtime, Message::Data(annotated_message), true);
 

	
 
        return CompScheduling::Immediate;
 
    }
 
}
 

	
 
pub(crate) enum IncomingData {
 
    PlacedInSlot,
 
    SlotFull(DataMessage),
 
}
 

	
 
/// Default handling of receiving a data message. In case there is no room for
 
/// the message it is returned from this function. Note that this function is
 
/// different from PDL code performing a `get` on a port; this is the case where
 
/// the message first arrives at the component.
 
// NOTE: This is supposed to be a somewhat temporary implementation. It would be
 
//  nicest if the sending component can figure out it cannot send any more data.
 
#[must_use]
 
pub(crate) fn default_handle_incoming_data_message(
 
    exec_state: &mut CompExecState, port_value_slot: &mut Option<DataMessage>,
 
    comp_ctx: &mut CompCtx, incoming_message: DataMessage,
 
    sched_ctx: &SchedulerCtx, control: &mut ControlLayer
 
) -> IncomingData {
 
    let target_port_id = incoming_message.data_header.target_port;
 

	
 
    if port_value_slot.is_none() {
 
        // We can put the value in the slot
 
        *port_value_slot = Some(incoming_message);
 

	
 
        // Check if we're blocked on receiving this message.
 
        dbg_code!({
 
            // Our port cannot have been blocked itself, because we're able to
 
            // directly insert the message into its slot.
 
            let port_handle = comp_ctx.get_port_handle(target_port_id);
 
            assert!(!comp_ctx.get_port(port_handle).state.is_blocked());
 
        });
 

	
 
        if exec_state.is_blocked_on_get(target_port_id) {
 
            // Return to normal operation
 
            exec_state.mode = CompMode::Sync;
 
            exec_state.mode_port = PortId::new_invalid();
 
            debug_assert!(exec_state.mode_value.values.is_empty());
 
        }
 

	
 
        return IncomingData::PlacedInSlot
 
    } else {
 
        // Slot is already full, so if the port was previously opened, it will
 
        // now become closed
 
        let port_handle = comp_ctx.get_port_handle(target_port_id);
 
        let port_info = comp_ctx.get_port_mut(port_handle);
 
        debug_assert!(port_info.state == PortState::Open || port_info.state.is_blocked()); // i.e. not closed, but will go off if more states are added in the future
 

	
 
        if port_info.state == PortState::Open {
 
            comp_ctx.set_port_state(port_handle, PortState::BlockedDueToFullBuffers);
 
            let (peer_handle, message) =
 
                control.initiate_port_blocking(comp_ctx, port_handle);
 
            let peer = comp_ctx.get_peer(peer_handle);
 
            peer.handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
        }
 

	
 
        return IncomingData::SlotFull(incoming_message)
 
    }
 
}
 

	
 
/// Handles control messages in the default way. Note that this function may
 
/// take a lot of actions in the name of the caller: pending messages may be
 
/// sent, ports may become blocked/unblocked, etc. So the execution
 
/// (`CompExecState`), control (`ControlLayer`) and consensus (`Consensus`)
 
/// state may all change.
 
pub(crate) fn default_handle_control_message(
 
    exec_state: &mut CompExecState, control: &mut ControlLayer, consensus: &mut Consensus,
 
    message: ControlMessage, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx
 
) {
 
    match message.content {
 
        ControlMessageContent::Ack => {
 
            default_handle_ack(control, message.id, sched_ctx, comp_ctx);
 
        },
 
        ControlMessageContent::BlockPort(port_id) => {
 
            // One of our messages was accepted, but the port should be
 
            // blocked.
 
            let port_handle = comp_ctx.get_port_handle(port_id);
 
            let port_info = comp_ctx.get_port(port_handle);
 
            debug_assert_eq!(port_info.kind, PortKind::Putter);
 
            if port_info.state == PortState::Open {
 
                // only when open: we don't do this when closed, and we we don't do this if we're blocked due to peer changes
 
                comp_ctx.set_port_state(port_handle, PortState::BlockedDueToFullBuffers);
 
            }
 
        },
 
        ControlMessageContent::ClosePort(port_id) => {
 
            // Request to close the port. We immediately comply and remove
 
            // the component handle as well
 
            let port_handle = comp_ctx.get_port_handle(port_id);
 
            let peer_comp_id = comp_ctx.get_port(port_handle).peer_comp_id;
 
            let peer_handle = comp_ctx.get_peer_handle(peer_comp_id);
 

	
 
            // One exception to sending an `Ack` is if we just closed the
 
            // port ourselves, meaning that the `ClosePort` messages got
 
            // sent to one another.
 
            if let Some(control_id) = control.has_close_port_entry(port_handle, comp_ctx) {
 
                default_handle_ack(control, control_id, sched_ctx, comp_ctx);
 
            } else {
 
                default_send_ack(message.id, peer_handle, sched_ctx, comp_ctx);
 
                comp_ctx.remove_peer(sched_ctx, port_handle, peer_comp_id, false); // do not remove if closed
 
                comp_ctx.set_port_state(port_handle, PortState::Closed); // now set to closed
 
            }
 
        },
 
        ControlMessageContent::UnblockPort(port_id) => {
 
            // We were previously blocked (or already closed)
 
            let port_handle = comp_ctx.get_port_handle(port_id);
 
            let port_info = comp_ctx.get_port(port_handle);
 
            debug_assert_eq!(port_info.kind, PortKind::Putter);
 
            if port_info.state == PortState::BlockedDueToFullBuffers {
 
                default_handle_unblock_put(exec_state, consensus, port_handle, sched_ctx, comp_ctx);
 
            }
 
        },
 
        ControlMessageContent::PortPeerChangedBlock(port_id) => {
 
            // The peer of our port has just changed. So we are asked to
 
            // temporarily block the port (while our original recipient is
 
            // potentially rerouting some of the in-flight messages) and
 
            // Ack. Then we wait for the `unblock` call.
 
            debug_assert_eq!(message.target_port_id, Some(port_id));
 
            let port_handle = comp_ctx.get_port_handle(port_id);
 
            comp_ctx.set_port_state(port_handle, PortState::BlockedDueToPeerChange);
 

	
 
            let port_info = comp_ctx.get_port(port_handle);
 
            let peer_handle = comp_ctx.get_peer_handle(port_info.peer_comp_id);
 

	
 
            default_send_ack(message.id, peer_handle, sched_ctx, comp_ctx);
 
        },
 
        ControlMessageContent::PortPeerChangedUnblock(new_port_id, new_comp_id) => {
 
            let port_handle = comp_ctx.get_port_handle(message.target_port_id.unwrap());
 
            let port_info = comp_ctx.get_port(port_handle);
 
            debug_assert!(port_info.state == PortState::BlockedDueToPeerChange);
 
            let old_peer_id = port_info.peer_comp_id;
 

	
 
            comp_ctx.remove_peer(sched_ctx, port_handle, old_peer_id, false);
 

	
 
            let port_info = comp_ctx.get_port_mut(port_handle);
 
            port_info.peer_comp_id = new_comp_id;
 
            port_info.peer_port_id = new_port_id;
 
            comp_ctx.add_peer(port_handle, sched_ctx, new_comp_id, None);
 
            default_handle_unblock_put(exec_state, consensus, port_handle, sched_ctx, comp_ctx);
 
        }
 
    }
 
}
 

	
 
/// Handles a component initiating the exiting procedure, and closing all of its
 
/// ports. Should only be called once per component (which is ensured by
 
/// checking and modifying the mode in the execution state).
 
#[must_use]
 
pub(crate) fn default_handle_start_exit(
 
    exec_state: &mut CompExecState, control: &mut ControlLayer,
 
    sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx
 
) -> CompScheduling {
 
    debug_assert_eq!(exec_state.mode, CompMode::StartExit);
 
    sched_ctx.log("Component starting exit");
 
    exec_state.mode = CompMode::BusyExit;
 

	
 
    // Iterating by index to work around borrowing rules
 
    for port_index in 0..comp_ctx.num_ports() {
 
        let port = comp_ctx.get_port_by_index_mut(port_index);
 
        if port.state == PortState::Closed {
 
            // Already closed, or in the process of being closed
 
            continue;
 
        }
 

	
 
        // Mark as closed
 
        let port_id = port.self_id;
 
        port.state = PortState::Closed;
 

	
 
        // Notify peer of closing
 
        let port_handle = comp_ctx.get_port_handle(port_id);
 
        let (peer, message) = control.initiate_port_closing(port_handle, comp_ctx);
 
        let peer_info = comp_ctx.get_peer(peer);
 
        peer_info.handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
    }
 

	
 
    return CompScheduling::Immediate; // to check if we can shut down immediately
 
}
 

	
 
/// Handles a component waiting until all peers are notified that it is quitting
 
/// (i.e. after calling `default_handle_start_exit`).
 
#[must_use]
 
pub(crate) fn default_handle_busy_exit(
 
    exec_state: &mut CompExecState, control: &ControlLayer,
 
    sched_ctx: &SchedulerCtx
 
) -> CompScheduling {
 
    debug_assert_eq!(exec_state.mode, CompMode::BusyExit);
 
    if control.has_acks_remaining() {
 
        sched_ctx.log("Component busy exiting, still has `Ack`s remaining");
 
        return CompScheduling::Sleep;
 
    } else {
 
        sched_ctx.log("Component busy exiting, now shutting down");
 
        exec_state.mode = CompMode::Exit;
 
        return CompScheduling::Exit;
 
    }
 
}
 

	
 
/// Handles a potential synchronous round decision. If there was a decision then
 
/// the `Some(success)` value indicates whether the round succeeded or not.
 
/// Might also end up changing the `ExecState`.
 
pub(crate) fn default_handle_sync_decision(
 
    exec_state: &mut CompExecState, decision: SyncRoundDecision,
 
    consensus: &mut Consensus
 
) -> Option<bool> {
 
    debug_assert_eq!(exec_state.mode, CompMode::SyncEnd);
 
    let success = match decision {
 
        SyncRoundDecision::None => return None,
 
        SyncRoundDecision::Solution => true,
 
        SyncRoundDecision::Failure => false,
 
    };
 

	
 
    debug_assert_eq!(exec_state.mode, CompMode::SyncEnd);
 
    if success {
 
        exec_state.mode = CompMode::NonSync;
 
        consensus.notify_sync_decision(decision);
 
        return Some(true);
 
    } else {
 
        exec_state.mode = CompMode::StartExit;
 
        return Some(false);
 
    }
 
}
 

	
 

	
 
#[inline]
 
pub(crate) fn default_handle_exit(_exec_state: &CompExecState) -> CompScheduling {
 
    debug_assert_eq!(_exec_state.mode, CompMode::Exit);
 
    return CompScheduling::Exit;
 
}
 

	
 
// -----------------------------------------------------------------------------
 
// Internal messaging/state utilities
 
// -----------------------------------------------------------------------------
 

	
 
/// Handles an `Ack` for the control layer.
 
fn default_handle_ack(
 
    control: &mut ControlLayer, control_id: ControlId,
 
    sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx
 
) {
 
    // Since an `Ack` may cause another one, handle them in a loop
 
    let mut to_ack = control_id;
 
    loop {
 
        let (action, new_to_ack) = control.handle_ack(to_ack, sched_ctx, comp_ctx);
 
        match action {
 
            AckAction::SendMessage(target_comp, message) => {
 
                // FIX @NoDirectHandle
 
                let mut handle = sched_ctx.runtime.get_component_public(target_comp);
 
                handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
                let _should_remove = handle.decrement_users();
src/runtime2/component/component_internet.rs
Show inline comments
 
use crate::protocol::eval::{ValueGroup, Value, EvalError};
 
use crate::runtime2::*;
 
use crate::runtime2::component::CompCtx;
 
use crate::runtime2::stdlib::internet::*;
 

	
 
use super::component::{self, *};
 
use super::control_layer::*;
 
use super::consensus::*;
 

	
 
use std::io::ErrorKind as IoErrorKind;
 

	
 
enum SocketState {
 
    Connected(SocketTcpClient),
 
    Error,
 
}
 

	
 
impl SocketState {
 
    fn get_socket(&self) -> &SocketTcpClient {
 
        match self {
 
            SocketState::Connected(v) => v,
 
            SocketState::Error => unreachable!(),
 
        }
 
    }
 
}
 

	
 
/// States from the point of view of the component that is connecting to this
 
/// TCP component (i.e. from the point of view of attempting to interface with
 
/// a socket).
 
#[derive(PartialEq, Debug)]
 
enum SyncState {
 
    AwaitingCmd,
 
    Getting,
 
    Putting
 
    Putting,
 
    FinishSync,
 
}
 

	
 
pub struct ComponentTcpClient {
 
    // Properties for the tcp socket
 
    socket_state: SocketState,
 
    sync_state: SyncState,
 
    pending_recv: Vec<DataMessage>, // on the input port
 
    inbox_main: Option<DataMessage>,
 
    inbox_backup: Vec<DataMessage>,
 
    pdl_input_port_id: PortId, // input from PDL, so transmitted over socket
 
    pdl_output_port_id: PortId, // output towards PDL, so received over socket
 
    input_union_send_tag_value: i64,
 
    input_union_receive_tag_value: i64,
 
    input_union_finish_tag_value: i64,
 
    // Generic component state
 
    exec_state: CompExecState,
 
    control: ControlLayer,
 
    consensus: Consensus,
 
    // Temporary variables
 
    byte_buffer: Vec<u8>,
 
}
 

	
 
impl Component for ComponentTcpClient {
 
    fn on_creation(&mut self, sched_ctx: &SchedulerCtx) {
 
        let pd = &sched_ctx.runtime.protocol;
 
        let cmd_type = pd.find_type(b"std.internet", b"Cmd")
 
            .expect("'Cmd' type in the 'std.internet' module")
 
            .expect("'Cmd' type in the 'std.internet' module");
 
        let cmd_type = cmd_type
 
            .as_union();
 

	
 
        self.input_union_send_tag_value = cmd_type.get_variant_tag_value(b"Send").unwrap();
 
        self.input_union_receive_tag_value = cmd_type.get_variant_tag_value(b"Receive").unwrap();
 
        self.input_union_finish_tag_value = cmd_type.get_variant_tag_value(b"Finish").unwrap();
 
    }
 

	
 
    fn adopt_message(&mut self, _comp_ctx: &mut CompCtx, message: DataMessage) {
 
        self.handle_incoming_data_message(message);
 
        if self.inbox_main.is_none() {
 
            self.inbox_main = Some(message);
 
        } else {
 
            self.inbox_backup.push(message);
 
        }
 
    }
 

	
 
    fn handle_message(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx, message: Message) {
 
        match mesage {
 
        match message {
 
            Message::Data(message) => {
 
                self.handle_incoming_data_message(message);
 
                self.handle_incoming_data_message(sched_ctx, comp_ctx, message);
 
            },
 
            Message::Sync(message) => {
 
                let decision = self.consensus.receive_sync_message(sched_ctx, comp_ctx, message);
 
                component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
            },
 
            Message::Control(message) => {
 
                component::default_handle_control_message(
 
                    &mut self.exec_state, &mut self.control, &mut self.consensus,
 
                    message, sched_ctx, comp_ctx
 
                );
 
            }
 
            },
 
            Message::Poll => {
 
                sched_ctx.log("Received polling event");
 
            },
 
        }
 
    }
 

	
 
    fn run(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx) -> Result<CompScheduling, EvalError> {
 
        sched_ctx.log(&format!("Running component ComponentTcpClient (mode: {:?}", self.exec_state.mode));
 

	
 
        match self.exec_state.mode {
 
            CompMode::BlockedSelect => {
 
                // Not possible: we never enter this state
 
                unreachable!();
 
            },
 
            CompMode::NonSync => {
 
                // When in non-sync mode
 
                match &mut self.socket_state {
 
                    SocketState::Connected(_socket) => {
 
                        // Always move into the sync-state
 
                        self.sync_state = SyncState::AwaitingCmd;
 
                        self.consensus.notify_sync_start(comp_ctx);
 
                        self.exec_state.mode = CompMode::Sync;
 
                    },
 
                    SocketState::Error => {
 
                        // Could potentially send an error message to the
 
                        // connected component.
 
                        self.exec_state.mode = CompMode::StartExit;
 
                        return Ok(CompScheduling::Immediate);
 
                    }
 
                }
 
            },
 
            CompMode::Sync => {
 
                // When in sync mode: wait for a command to come in
 
                match self.sync_state {
 
                    SyncState::AwaitingCmd => {
 
                        if let Some(message) = self.pending_recv.pop() {
 
                        if let Some(message) = self.inbox_backup.pop() {
 
                            if self.consensus.try_receive_data_message(sched_ctx, comp_ctx, &message) {
 
                                // Check which command we're supposed to execute.
 
                                let (tag_value, embedded_heap_pos) = message.content.values[0].as_union();
 
                                if tag_value == self.input_union_send_tag_value {
 
                                    // Retrieve bytes from the message
 
                                    self.byte_buffer.clear();
 
                                    let union_content = &message.content.regions[embedded_heap_pos as usize];
 
                                    debug_assert_eq!(union_content.len(), 1);
 
                                    let array_heap_pos = union_content[0].as_array();
 
                                    let array_values = &message.content.regions[array_heap_pos as usize];
 
                                    self.byte_buffer.reserve(array_values.len());
 
                                    for value in array_values {
 
                                        self.byte_buffer.push(value.as_uint8());
 
                                    }
 

	
 
                                    self.sync_state = SyncState::Putting;
 
                                    return Ok(CompScheduling::Immediate);
 
                                } else if tag_value == self.input_union_receive_tag_value {
 
                                    // Component requires a `recv`
 
                                    self.sync_state = SyncState::Getting;
 
                                    return Ok(CompScheduling::Immediate);
 
                                } else if tag_value == self.input_union_finish_tag_value {
 
                                    // Component requires us to end the sync round
 
                                    let decision = self.consensus.notify_sync_end(sched_ctx, comp_ctx);
 
                                    component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
                                }
 
                            } else {
 
                                todo!("handle sync failure due to message deadlock");
 
                                return Ok(CompScheduling::Sleep);
 
                            }
 
                        } else {
 
                            self.exec_state.set_as_blocked_get(self.pdl_input_port_id);
 
                            return Ok(CompScheduling::Sleep);
 
                        }
 
                    },
 
                    SyncState::Putting => {
 
                        // We're supposed to send a user-supplied message fully
 
                        // over the socket. But we might end up blocking. In
 
                        // that case the component goes to sleep until it is
 
                        // polled.
 
                        let socket = self.socket_state.get_socket();
 
                        while !self.byte_buffer.is_empty() {
 
                            match socket.send(&self.byte_buffer) {
 
                                Ok(bytes_sent) => {
 
                                    self.byte_buffer.drain(..bytes_sent);
 
                                },
 
                                Err(err) => {
 
                                    if err.kind() == IoErrorKind::WouldBlock {
 
                                        return Ok(CompScheduling::Sleep); // wait until notified
 
                                    } else {
 
                                        todo!("handle socket.send error {:?}", err)
 
                                    }
 
                                }
 
                            }
 
                        }
 

	
 
                        // If here then we're done putting the data, we can
 
                        // finish the sync round
 
                        let decision = self.consensus.notify_sync_end(sched_ctx, comp_ctx);
 
                        component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
                    },
 
                    SyncState::Getting => {
 
                        // We're going to try and receive a single message. If
 
                        // this causes us to end up blocking the component
 
                        // goes to sleep until it is polled.
 
                        const BUFFER_SIZE: usize = 1024; // TODO: Move to config
 

	
 
                        let socket = self.socket_state.get_socket();
 
                        debug_assert!(self.byte_buffer.is_empty());
 
                        self.byte_buffer.resize(BUFFER_SIZE, 0);
 
                        match socket.receive(&mut self.byte_buffer) {
 
                            Ok(num_received) => {
 
                                self.byte_buffer.resize(num_received);
 
                                self.byte_buffer.resize(num_received, 0);
 
                                let message_content = self.bytes_to_data_message_content(&self.byte_buffer);
 

	
 
                                let port_handle = comp_ctx.get_port_handle(self.pdl_output_port_id);
 
                                let port_info = comp_ctx.get_port(port_handle);
 
                                let message = self.consensus.annotate_data_message(comp_ctx, port_info, message_content);
 
                                
 
                                let scheduling = component::default_send_data_message(&mut self.exec_state, self.pdl_output_port_id, message_content, sched_ctx, &mut self.consensus, comp_ctx);
 
                                self.sync_state = SyncState::FinishSync;
 
                                return Ok(scheduling);
 
                            },
 
                            Err(err) => {
 
                                if err.kind() == IoErrorKind::WouldBlock {
 
                                    return Ok(CompScheduling::Sleep); // wait until polled
 
                                } else {
 
                                    todo!("handle socket.receive error {:?}", err);
 
                                }
 
                            }
 
                        }
 
                    },
 
                    SyncState::FinishSync => {
 
                        let decision = self.consensus.notify_sync_end(sched_ctx, comp_ctx);
 
                        self.exec_state.mode = CompMode::SyncEnd;
 
                        component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
                        return Ok(CompScheduling::Requeue);
 
                    }
 
                }
 
            },
 
            CompMode::BlockedGet => {
 
                // Entered when awaiting a new command
 
                debug_assert_eq!(self.sync_state, SyncState::AwaitingCmd);
 
                if self.
 
                return Ok(CompScheduling::Sleep);
 
            },
 
            CompMode::SyncEnd | CompMode::BlockedPut =>
 
                return Ok(CompScheduling::Sleep),
 
            CompMode::StartExit =>
 
                return Ok(component::default_handle_start_exit(&mut self.exec_state, &mut self.control, sched_ctx, comp_ctx)),
 
            CompMode::BusyExit =>
 
                return Ok(component::default_handle_busy_exit(&mut self.exec_state, &mut self.control, sched_ctx)),
 
            CompMode::Exit =>
 
                return Ok(component::default_handle_exit(&self.exec_state)),
 
        }
 

	
 
        return Ok(CompScheduling::Immediate);
 
    }
 
}
 

	
 
impl ComponentTcpClient {
 
    pub(crate) fn new(arguments: ValueGroup) -> Self {
 
        use std::net::{IpAddr, Ipv4Addr};
 

	
 
        debug_assert_eq!(arguments.values.len(), 4);
 

	
 
        // Parsing arguments
 
        let ip_heap_pos = arguments.values[0].as_array();
 
        let ip_elements = &arguments.regions[ip_heap_pos as usize];
 
        if ip_elements.len() != 4 {
 
            todo!("friendly error reporting: ip contains 4 octects");
 
        }
 
        let ip_address = IpAddr::V4(Ipv4Addr::new(
 
            ip_elements[0].as_uint8(), ip_elements[1].as_uint8(),
 
            ip_elements[2].as_uint8(), ip_elements[3].as_uint8()
 
        ));
 

	
 
        let port = arguments.values[1].as_uint16();
 
        let input_port = component::port_id_from_eval(arguments.values[2].as_input());
 
        let output_port = component::port_id_from_eval(arguments.values[3].as_output());
 

	
 
        let socket = SocketTcpClient::new(ip_address, port);
 
        if let Err(socket) = socket {
 
            todo!("friendly error reporting: failed to open socket {:?}", socket);
 
        }
 

	
 
        return Self{
 
            socket_state: SocketState::Connected(socket.unwrap()),
 
            sync_state: SyncState::AwaitingCmd,
 
            inbox_main: None,
 
            inbox_backup: Vec::new(),
 
            input_union_send_tag_value: -1,
 
            input_union_receive_tag_value: -1,
 
            input_union_finish_tag_value: -1,
 
            pdl_input_port_id: input_port,
 
            pdl_output_port_id: output_port,
 
            exec_state: CompExecState::new(),
 
            control: ControlLayer::default(),
 
            consensus: Consensus::new(),
 
            byte_buffer: Vec::new(),
 
        }
 
    }
 

	
 
    // Handles incoming data from the PDL side (hence, going into the socket)
 
    fn handle_incoming_data_message(&mut self, message: DataMessage) {
 
        // Input message is an array of bytes (u8)
 
        self.pending_recv.push(message);
 
    fn handle_incoming_data_message(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx, message: DataMessage) {
 
        if self.exec_state.mode.is_in_sync_block() {
 
            self.consensus.handle_incoming_data_message(comp_ctx, &message);
 
        }
 

	
 
        match component::default_handle_incoming_data_message(
 
            &mut self.exec_state, &mut self.inbox_main, comp_ctx, message, sched_ctx, &mut self.control
 
        ) {
 
            IncomingData::PlacedInSlot => {},
 
            IncomingData::SlotFull(message) => {
 
                self.inbox_backup.push(message);
 
            }
 
        }
 
    }
 

	
 
    fn data_message_to_bytes(&self, message: DataMessage, bytes: &mut Vec<u8>) {
 
        debug_assert_eq!(message.data_header.target_port, self.pdl_input_port_id);
 
        debug_assert_eq!(message.content.values.len(), 1);
 

	
 
        if let Value::Array(array_pos) = message.content.values[0] {
 
            let region = &message.content.regions[array_pos as usize];
 
            bytes.reserve(region.len());
 
            for value in region {
 
                bytes.push(value.as_uint8());
 
            }
 
        } else {
 
            unreachable!();
 
        }
 
    }
 

	
 
    fn bytes_to_data_message_content(&self, buffer: &[u8]) -> ValueGroup {
 
        // Turn bytes into silly executor-style array
 
        let mut values = Vec::with_capacity(buffer.len());
 
        for byte in buffer.iter().copied() {
 
            values.push(Value::UInt8(byte));
 
        }
 

	
 
        // Put in a value group
 
        let mut value_group = ValueGroup::default();
 
        value_group.regions.push(values);
 
        value_group.values.push(Value::Array(0));
 

	
 
        return value_group;
 
    }
 
}
 
\ No newline at end of file
src/runtime2/component/component_pdl.rs
Show inline comments
 
@@ -177,96 +177,100 @@ impl SelectState {
 
    fn has_decision(&mut self, inbox: &InboxMain, comp_ctx: &CompCtx) -> SelectDecision {
 
        self.candidates_workspace.clear();
 
        if self.cases.is_empty() {
 
            // If there are no cases then we can immediately reach a "bogus
 
            // decision".
 
            return SelectDecision::Case(0);
 
        }
 

	
 
        // Need to check for valid case
 
        'case_loop: for (case_index, case) in self.cases.iter().enumerate() {
 
            for port_handle in case.involved_ports.iter().copied() {
 
                let port_index = comp_ctx.get_port_index(port_handle);
 
                if inbox[port_index].is_none() {
 
                    // Condition not satisfied
 
                    continue 'case_loop;
 
                }
 
            }
 

	
 
            // If here then the case guard is satisfied
 
            self.candidates_workspace.push(case_index);
 
        }
 

	
 
        if self.candidates_workspace.is_empty() {
 
            return SelectDecision::None;
 
        } else {
 
            let candidate_index = self.random.get_u64() as usize % self.candidates_workspace.len();
 
            return SelectDecision::Case(self.candidates_workspace[candidate_index] as u32);
 
        }
 
    }
 
}
 

	
 
pub(crate) struct CompPDL {
 
    pub exec_state: CompExecState,
 
    select_state: SelectState,
 
    pub prompt: Prompt,
 
    pub control: ControlLayer,
 
    pub consensus: Consensus,
 
    pub sync_counter: u32,
 
    pub exec_ctx: ExecCtx,
 
    // TODO: Temporary field, simulates future plans of having one storage place
 
    //  reserved per port.
 
    // Should be same length as the number of ports. Corresponding indices imply
 
    // message is intended for that port.
 
    pub inbox_main: InboxMain,
 
    pub inbox_backup: Vec<DataMessage>,
 
}
 

	
 
impl Component for CompPDL {
 
    fn on_creation(&mut self, _sched_ctx: &SchedulerCtx) {
 
        // Intentionally empty
 
    }
 

	
 
    fn adopt_message(&mut self, comp_ctx: &mut CompCtx, message: DataMessage) {
 
        let port_handle = comp_ctx.get_port_handle(message.data_header.target_port);
 
        let port_index = comp_ctx.get_port_index(port_handle);
 
        if self.inbox_main[port_index].is_none() {
 
            self.inbox_main[port_index] = Some(message);
 
        } else {
 
            self.inbox_backup.push(message);
 
        }
 
    }
 

	
 
    fn handle_message(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx, mut message: Message) {
 
        sched_ctx.log(&format!("handling message: {:#?}", message));
 
        if let Some(new_target) = self.control.should_reroute(&mut message) {
 
            let mut target = sched_ctx.runtime.get_component_public(new_target); // TODO: @NoDirectHandle
 
            target.send_message(&sched_ctx.runtime, message, false); // not waking up: we schedule once we've received all PortPeerChanged Acks
 
            let _should_remove = target.decrement_users();
 
            debug_assert!(_should_remove.is_none());
 
            return;
 
        }
 

	
 
        match message {
 
            Message::Data(message) => {
 
                self.handle_incoming_data_message(sched_ctx, comp_ctx, message);
 
            },
 
            Message::Control(message) => {
 
                component::default_handle_control_message(
 
                    &mut self.exec_state, &mut self.control, &mut self.consensus,
 
                    message, sched_ctx, comp_ctx
 
                );
 
            },
 
            Message::Sync(message) => {
 
                self.handle_incoming_sync_message(sched_ctx, comp_ctx, message);
 
            },
 
            Message::Poll => {
 
                unreachable!(); // because we never register at the polling thread
 
            }
 
        }
 
    }
 

	
 
    fn run(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx) -> Result<CompScheduling, EvalError> {
 
        use EvalContinuation as EC;
 

	
 
        sched_ctx.log(&format!("Running component (mode: {:?})", self.exec_state.mode));
 

	
 
        // Depending on the mode don't do anything at all, take some special
 
        // actions, or fall through and run the PDL code.
 
        match self.exec_state.mode {
 
            CompMode::NonSync | CompMode::Sync => {
 
@@ -280,108 +284,109 @@ impl Component for CompPDL {
 
            )),
 
            CompMode::BusyExit => return Ok(component::default_handle_busy_exit(
 
                &mut self.exec_state, &self.control, sched_ctx
 
            )),
 
            CompMode::Exit => return Ok(component::default_handle_exit(&self.exec_state)),
 
        }
 

	
 
        let run_result = self.execute_prompt(&sched_ctx)?;
 

	
 
        match run_result {
 
            EC::Stepping => unreachable!(), // execute_prompt runs until this is no longer returned
 
            EC::BranchInconsistent | EC::NewFork | EC::BlockFires(_) => todo!("remove these"),
 
            // Results that can be returned in sync mode
 
            EC::SyncBlockEnd => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                self.handle_sync_end(sched_ctx, comp_ctx);
 
                return Ok(CompScheduling::Immediate);
 
            },
 
            EC::BlockGet(port_id) => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                debug_assert!(self.exec_ctx.stmt.is_none());
 

	
 
                let port_id = port_id_from_eval(port_id);
 
                let port_handle = comp_ctx.get_port_handle(port_id);
 
                let port_index = comp_ctx.get_port_index(port_handle);
 
                if let Some(message) = &self.inbox_main[port_index] {
 
                    // Check if we can actually receive the message
 
                    if self.consensus.try_receive_data_message(sched_ctx, comp_ctx, message) {
 
                        // Message was received. Make sure any blocked peers and
 
                        // pending messages are handled.
 
                        let message = self.inbox_main[port_index].take().unwrap();
 
                        self.handle_received_data_message(sched_ctx, comp_ctx, port_handle);
 

	
 
                        self.exec_ctx.stmt = ExecStmt::PerformedGet(message.content);
 
                        return Ok(CompScheduling::Immediate);
 
                    } else {
 
                        todo!("handle sync failure due to message deadlock");
 
                        return Ok(CompScheduling::Sleep);
 
                    }
 
                } else {
 
                    // We need to wait
 
                    self.exec_state.set_as_blocked_get(port_id);
 
                    return Ok(CompScheduling::Sleep);
 
                }
 
            },
 
            EC::Put(port_id, value) => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                sched_ctx.log(&format!("Putting value {:?}", value));
 
                let port_id = port_id_from_eval(port_id);
 
                let port_handle = comp_ctx.get_port_handle(port_id);
 
                let port_info = comp_ctx.get_port(port_handle);
 
                if port_info.state.is_blocked() {
 
                    self.exec_state.set_as_blocked_put(port_id, value);
 
                    self.exec_ctx.stmt = ExecStmt::PerformedPut; // prepare for when we become unblocked
 
                    return Ok(CompScheduling::Sleep);
 
                } else {
 
                    self.send_data_message_and_wake_up(sched_ctx, comp_ctx, port_handle, value);
 
                    self.exec_ctx.stmt = ExecStmt::PerformedPut;
 
                    return Ok(CompScheduling::Immediate);
 
                }
 

	
 
                // Send the message
 
                let target_port_id = port_id_from_eval(port_id);
 
                let scheduling = component::default_send_data_message(
 
                    &mut self.exec_state, target_port_id, value,
 
                    sched_ctx, &mut self.consensus, comp_ctx
 
                );
 

	
 
                // When `run` is called again (potentially after becoming
 
                // unblocked) we need to instruct the executor that we performed
 
                // the `put`
 
                self.exec_ctx.stmt = ExecStmt::PerformedPut;
 
                return Ok(scheduling);
 
            },
 
            EC::SelectStart(num_cases, _num_ports) => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                self.select_state.handle_select_start(num_cases);
 
                return Ok(CompScheduling::Requeue);
 
            },
 
            EC::SelectRegisterPort(case_index, port_index, port_id) => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                let port_id = port_id_from_eval(port_id);
 
                if let Err(_err) = self.select_state.register_select_case_port(comp_ctx, case_index, port_index, port_id) {
 
                    todo!("handle registering a port multiple times");
 
                }
 
                return Ok(CompScheduling::Immediate);
 
            },
 
            EC::SelectWait => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::Sync);
 
                let select_decision = self.select_state.handle_select_waiting_point(&self.inbox_main, comp_ctx);
 
                if let SelectDecision::Case(case_index) = select_decision {
 
                    // Reached a conclusion, so we can continue immediately
 
                    self.exec_ctx.stmt = ExecStmt::PerformedSelectWait(case_index);
 
                    self.exec_state.mode = CompMode::Sync;
 
                    return Ok(CompScheduling::Immediate);
 
                } else {
 
                    // No decision yet
 
                    self.exec_state.mode = CompMode::BlockedSelect;
 
                    return Ok(CompScheduling::Sleep);
 
                }
 
            },
 
            // Results that can be returned outside of sync mode
 
            EC::ComponentTerminated => {
 
                self.exec_state.mode = CompMode::StartExit; // next call we'll take care of the exit
 
                return Ok(CompScheduling::Immediate);
 
            },
 
            EC::SyncBlockStart => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::NonSync);
 
                self.handle_sync_start(sched_ctx, comp_ctx);
 
                return Ok(CompScheduling::Immediate);
 
            },
 
            EC::NewComponent(definition_id, type_id, arguments) => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::NonSync);
 
                self.create_component_and_transfer_ports(
 
                    sched_ctx, comp_ctx,
 
                    definition_id, type_id, arguments
 
                );
 
                return Ok(CompScheduling::Requeue);
 
            },
 
            EC::NewChannel => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::NonSync);
 
@@ -398,224 +403,196 @@ impl Component for CompPDL {
 
        }
 
    }
 
}
 

	
 
impl CompPDL {
 
    pub(crate) fn new(initial_state: Prompt, num_ports: usize) -> Self {
 
        let mut inbox_main = Vec::new();
 
        inbox_main.reserve(num_ports);
 
        for _ in 0..num_ports {
 
            inbox_main.push(None);
 
        }
 

	
 
        return Self{
 
            exec_state: CompExecState::new(),
 
            select_state: SelectState::new(),
 
            prompt: initial_state,
 
            control: ControlLayer::default(),
 
            consensus: Consensus::new(),
 
            sync_counter: 0,
 
            exec_ctx: ExecCtx{
 
                stmt: ExecStmt::None,
 
            },
 
            inbox_main,
 
            inbox_backup: Vec::new(),
 
        }
 
    }
 

	
 
    // -------------------------------------------------------------------------
 
    // Running component and handling changes in global component state
 
    // -------------------------------------------------------------------------
 

	
 
    fn execute_prompt(&mut self, sched_ctx: &SchedulerCtx) -> EvalResult {
 
        let mut step_result = EvalContinuation::Stepping;
 
        while let EvalContinuation::Stepping = step_result {
 
            step_result = self.prompt.step(
 
                &sched_ctx.runtime.protocol.types, &sched_ctx.runtime.protocol.heap,
 
                &sched_ctx.runtime.protocol.modules, &mut self.exec_ctx,
 
            )?;
 
        }
 

	
 
        return Ok(step_result)
 
    }
 

	
 
    fn handle_sync_start(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx) {
 
        sched_ctx.log("Component starting sync mode");
 
        self.consensus.notify_sync_start(comp_ctx);
 
        for message in self.inbox_main.iter() {
 
            if let Some(message) = message {
 
                self.consensus.handle_new_data_message(comp_ctx, message);
 
                self.consensus.handle_incoming_data_message(comp_ctx, message);
 
            }
 
        }
 
        debug_assert_eq!(self.exec_state.mode, CompMode::NonSync);
 
        self.exec_state.mode = CompMode::Sync;
 
    }
 

	
 
    /// Handles end of sync. The conclusion to the sync round might arise
 
    /// immediately (and be handled immediately), or might come later through
 
    /// messaging. In any case the component should be scheduled again
 
    /// immediately
 
    fn handle_sync_end(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx) {
 
        sched_ctx.log("Component ending sync mode (now waiting for solution)");
 
        let decision = self.consensus.notify_sync_end(sched_ctx, comp_ctx);
 
        self.exec_state.mode = CompMode::SyncEnd;
 
        self.handle_sync_decision(sched_ctx, comp_ctx, decision);
 
    }
 

	
 
    /// Handles decision from the consensus round. This will cause a change in
 
    /// the internal `Mode`, such that the next call to `run` can take the
 
    /// appropriate next steps.
 
    fn handle_sync_decision(&mut self, sched_ctx: &SchedulerCtx, _comp_ctx: &mut CompCtx, decision: SyncRoundDecision) {
 
        sched_ctx.log(&format!("Handling sync decision: {:?} (in mode {:?})", decision, self.exec_state.mode));
 
        match decision {
 
            SyncRoundDecision::None => {
 
                // No decision yet
 
                return;
 
            },
 
            SyncRoundDecision::Solution => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::SyncEnd);
 
                self.exec_state.mode = CompMode::NonSync;
 
                self.consensus.notify_sync_decision(decision);
 
            },
 
            SyncRoundDecision::Failure => {
 
                debug_assert_eq!(self.exec_state.mode, CompMode::SyncEnd);
 
                self.exec_state.mode = CompMode::StartExit;
 
            },
 
        }
 
    }
 

	
 
    fn handle_component_exit(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx) {
 
        sched_ctx.log("Component exiting");
 
        debug_assert_eq!(self.exec_state.mode, CompMode::StartExit);
 
        self.exec_state.mode = CompMode::BusyExit;
 

	
 
        // Doing this by index, then retrieving the handle is a bit rediculous,
 
        // but Rust is being Rust with its borrowing rules.
 
        for port_index in 0..comp_ctx.num_ports() {
 
            let port = comp_ctx.get_port_by_index_mut(port_index);
 
            if port.state == PortState::Closed {
 
                // Already closed, or in the process of being closed
 
                continue;
 
            }
 

	
 
            // Mark as closed
 
            let port_id = port.self_id;
 
            port.state = PortState::Closed;
 

	
 
            // Notify peer of closing
 
            let port_handle = comp_ctx.get_port_handle(port_id);
 
            let (peer, message) = self.control.initiate_port_closing(port_handle, comp_ctx);
 
            let peer_info = comp_ctx.get_peer(peer);
 
            peer_info.handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
        }
 
    }
 

	
 
    // -------------------------------------------------------------------------
 
    // Handling messages
 
    // -------------------------------------------------------------------------
 

	
 
    fn send_data_message_and_wake_up(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &CompCtx, source_port_handle: LocalPortHandle, value: ValueGroup) {
 
        let port_info = comp_ctx.get_port(source_port_handle);
 
        let peer_handle = comp_ctx.get_peer_handle(port_info.peer_comp_id);
 
        let peer_info = comp_ctx.get_peer(peer_handle);
 
        let annotated_message = self.consensus.annotate_data_message(comp_ctx, port_info, value);
 
        peer_info.handle.send_message(&sched_ctx.runtime, Message::Data(annotated_message), true);
 
    }
 

	
 
    /// Handles a message that came in through the public inbox. This function
 
    /// will handle putting it in the correct place, and potentially blocking
 
    /// the port in case too many messages are being received.
 
    fn handle_incoming_data_message(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx, message: DataMessage) {
 
        use component::IncomingData;
 

	
 
        // Whatever we do, glean information from headers in message
 
        if self.exec_state.mode.is_in_sync_block() {
 
            self.consensus.handle_new_data_message(comp_ctx, &message);
 
            self.consensus.handle_incoming_data_message(comp_ctx, &message);
 
        }
 

	
 
        // Check if we can insert it directly into the storage associated with
 
        // the port
 
        let target_port_id = message.data_header.target_port;
 
        let port_handle = comp_ctx.get_port_handle(target_port_id);
 
        let port_handle = comp_ctx.get_port_handle(message.data_header.target_port);
 
        let port_index = comp_ctx.get_port_index(port_handle);
 
        if self.inbox_main[port_index].is_none() {
 
            self.inbox_main[port_index] = Some(message);
 

	
 
            // After direct insertion, check if this component's execution is 
 
            // blocked on receiving a message on that port
 
            debug_assert!(!comp_ctx.get_port(port_handle).state.is_blocked()); // because we could insert directly
 
            if self.exec_state.is_blocked_on_get(target_port_id) {
 
                // We were indeed blocked
 
                self.exec_state.mode = CompMode::Sync;
 
                self.exec_state.mode_port = PortId::new_invalid();
 
            } else if self.exec_state.mode == CompMode::BlockedSelect {
 
                let select_decision = self.select_state.handle_updated_inbox(&self.inbox_main, comp_ctx);
 
                if let SelectDecision::Case(case_index) = select_decision {
 
                    self.exec_ctx.stmt = ExecStmt::PerformedSelectWait(case_index);
 
                    self.exec_state.mode = CompMode::Sync;
 
        match component::default_handle_incoming_data_message(
 
            &mut self.exec_state, &mut self.inbox_main[port_index], comp_ctx, message,
 
            sched_ctx, &mut self.control
 
        ) {
 
            IncomingData::PlacedInSlot => {
 
                if self.exec_state.mode == CompMode::BlockedSelect {
 
                    let select_decision = self.select_state.handle_updated_inbox(&self.inbox_main, comp_ctx);
 
                    if let SelectDecision::Case(case_index) = select_decision {
 
                        self.exec_ctx.stmt = ExecStmt::PerformedSelectWait(case_index);
 
                        self.exec_state.mode = CompMode::Sync;
 
                    }
 
                }
 
            },
 
            IncomingData::SlotFull(message) => {
 
                self.inbox_backup.push(message);
 
            }
 
            
 
            return;
 
        }
 

	
 
        // The direct inbox is full, so the port will become (or was already) blocked
 
        let port_info = comp_ctx.get_port_mut(port_handle);
 
        debug_assert!(port_info.state == PortState::Open || port_info.state.is_blocked());
 

	
 
        if port_info.state == PortState::Open {
 
            comp_ctx.set_port_state(port_handle, PortState::BlockedDueToFullBuffers);
 
            let (peer_handle, message) =
 
                self.control.initiate_port_blocking(comp_ctx, port_handle);
 

	
 
            let peer = comp_ctx.get_peer(peer_handle);
 
            peer.handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
        }
 

	
 
        // But we still need to remember the message, so:
 
        self.inbox_backup.push(message);
 
    }
 

	
 
    /// Handles when a message has been handed off from the inbox to the PDL
 
    /// code. We check to see if there are more messages waiting and, if not,
 
    /// then we handle the case where the port might have been blocked
 
    /// previously.
 
    fn handle_received_data_message(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx, port_handle: LocalPortHandle) {
 
        let port_index = comp_ctx.get_port_index(port_handle);
 
        debug_assert!(self.inbox_main[port_index].is_none()); // this function should be called after the message is taken out
 

	
 
        // Check for any more messages
 
        let port_info = comp_ctx.get_port(port_handle);
 
        for message_index in 0..self.inbox_backup.len() {
 
            let message = &self.inbox_backup[message_index];
 
            if message.data_header.target_port == port_info.self_id {
 
                // One more message for this port
 
                let message = self.inbox_backup.remove(message_index);
 
                debug_assert!(comp_ctx.get_port(port_handle).state.is_blocked()); // since we had >1 message on the port
 
                self.inbox_main[port_index] = Some(message);
 

	
 
                return;
 
            }
 
        }
 

	
 
        // Did not have any more messages. So if we were blocked, then we need
 
        // to send the "unblock" message.
 
        if port_info.state == PortState::BlockedDueToFullBuffers {
 
            comp_ctx.set_port_state(port_handle, PortState::Open);
 
            let (peer_handle, message) = self.control.cancel_port_blocking(comp_ctx, port_handle);
 
            let peer_info = comp_ctx.get_peer(peer_handle);
 
            peer_info.handle.send_message(&sched_ctx.runtime, Message::Control(message), true);
 
        }
 
    }
 

	
 
    fn handle_incoming_sync_message(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx, message: SyncMessage) {
 
        let decision = self.consensus.receive_sync_message(sched_ctx, comp_ctx, message);
 
        self.handle_sync_decision(sched_ctx, comp_ctx, decision);
 
    }
 

	
 
    // -------------------------------------------------------------------------
 
    // Handling ports
 
    // -------------------------------------------------------------------------
 

	
 
    fn create_component_and_transfer_ports(
 
        &mut self,
 
        sched_ctx: &SchedulerCtx, creator_ctx: &mut CompCtx,
 
        definition_id: ProcedureDefinitionId, type_id: TypeId, mut arguments: ValueGroup
 
    ) {
 
@@ -687,96 +664,97 @@ impl CompPDL {
 
        // For each transferred port pair set their peer components to the
 
        // correct values. This will only change the values for the ports of
 
        // the new component.
 
        let mut created_component_has_remote_peers = false;
 

	
 
        for pair in opened_port_id_pairs.iter() {
 
            let creator_port_info = creator_ctx.get_port(pair.creator_handle);
 
            let created_port_info = created_ctx.get_port_mut(pair.created_handle);
 

	
 
            if created_port_info.peer_comp_id == creator_ctx.id {
 
                // Port peer is owned by the creator as well
 
                let created_peer_port_index = opened_port_id_pairs
 
                    .iter()
 
                    .position(|v| v.creator_id == creator_port_info.peer_port_id);
 
                match created_peer_port_index {
 
                    Some(created_peer_port_index) => {
 
                        // Peer port moved to the new component as well. So
 
                        // adjust IDs appropriately.
 
                        let peer_pair = &opened_port_id_pairs[created_peer_port_index];
 
                        created_port_info.peer_port_id = peer_pair.created_id;
 
                        created_port_info.peer_comp_id = reservation.id();
 
                        todo!("either add 'self peer', or remove that idea from Ctx altogether")
 
                    },
 
                    None => {
 
                        // Peer port remains with creator component.
 
                        created_port_info.peer_comp_id = creator_ctx.id;
 
                        created_ctx.add_peer(pair.created_handle, sched_ctx, creator_ctx.id, None);
 
                    }
 
                }
 
            } else {
 
                // Peer is a different component. We'll deal with sending the
 
                // appropriate messages later
 
                let peer_handle = creator_ctx.get_peer_handle(created_port_info.peer_comp_id);
 
                let peer_info = creator_ctx.get_peer(peer_handle);
 
                created_ctx.add_peer(pair.created_handle, sched_ctx, peer_info.id, Some(&peer_info.handle));
 
                created_component_has_remote_peers = true;
 
            }
 
        }
 

	
 
        // We'll now actually turn our reservation for a new component into an
 
        // actual component. Note that we initialize it as "not sleeping" as
 
        // its initial scheduling might be performed based on `Ack`s in response
 
        // to message exchanges between remote peers.
 
        let total_num_ports = opened_port_id_pairs.len() + closed_port_id_pairs.len();
 
        let component = component::create_component(&sched_ctx.runtime.protocol, definition_id, type_id, arguments, total_num_ports);
 
        let (created_key, component) = sched_ctx.runtime.finish_create_pdl_component(
 
            reservation, component, created_ctx, false,
 
        );
 
        component.component.on_creation(sched_ctx);
 

	
 
        // Now modify the creator's ports: remove every transferred port and
 
        // potentially remove the peer component.
 
        for pair in opened_port_id_pairs.iter() {
 
            // Remove peer if appropriate
 
            let creator_port_info = creator_ctx.get_port(pair.creator_handle);
 
            let creator_port_index = creator_ctx.get_port_index(pair.creator_handle);
 
            let creator_peer_comp_id = creator_port_info.peer_comp_id;
 
            creator_ctx.remove_peer(sched_ctx, pair.creator_handle, creator_peer_comp_id, false);
 
            creator_ctx.remove_port(pair.creator_handle);
 

	
 
            // Transfer any messages
 
            if let Some(mut message) = self.inbox_main.remove(creator_port_index) {
 
                message.data_header.target_port = pair.created_id;
 
                component.component.adopt_message(&mut component.ctx, message)
 
            }
 

	
 
            let mut message_index = 0;
 
            while message_index < self.inbox_backup.len() {
 
                let message = &self.inbox_backup[message_index];
 
                if message.data_header.target_port == pair.creator_id {
 
                    // transfer message
 
                    let mut message = self.inbox_backup.remove(message_index);
 
                    message.data_header.target_port = pair.created_id;
 
                    component.component.adopt_message(&mut component.ctx, message);
 
                } else {
 
                    message_index += 1;
 
                }
 
            }
 

	
 
            // Handle potential channel between creator and created component
 
            let created_port_info = component.ctx.get_port(pair.created_handle);
 

	
 
            if created_port_info.peer_comp_id == creator_ctx.id {
 
                let peer_port_handle = creator_ctx.get_port_handle(created_port_info.peer_port_id);
 
                let peer_port_info = creator_ctx.get_port_mut(peer_port_handle);
 
                peer_port_info.peer_comp_id = component.ctx.id;
 
                peer_port_info.peer_port_id = created_port_info.self_id;
 
                creator_ctx.add_peer(peer_port_handle, sched_ctx, component.ctx.id, None);
 
            }
 
        }
 

	
 
        // Do the same for the closed ports
 
        for pair in closed_port_id_pairs.iter() {
 
            let port_index = creator_ctx.get_port_index(pair.creator_handle);
 
            creator_ctx.remove_port(pair.creator_handle);
 
            let _removed_message = self.inbox_main.remove(port_index);
 

	
src/runtime2/component/component_random.rs
Show inline comments
 
use rand::prelude as random;
 
use rand::RngCore;
 

	
 
use crate::protocol::eval::{ValueGroup, Value, EvalError};
 
use crate::runtime2::*;
 

	
 
use super::*;
 
use super::component::{self, Component, CompExecState, CompScheduling, CompMode};
 
use super::control_layer::*;
 
use super::consensus::*;
 

	
 
/// TODO: Temporary component to figure out what to do with custom components.
 
///     This component sends random numbers between two u32 limits
 
pub struct ComponentRandomU32 {
 
    // Properties for this specific component
 
    output_port_id: PortId,
 
    random_minimum: u32,
 
    random_maximum: u32,
 
    num_sends: u32,
 
    max_num_sends: u32,
 
    generator: random::ThreadRng,
 
    // Generic state-tracking
 
    exec_state: CompExecState,
 
    did_perform_send: bool, // when in sync mode
 
    control: ControlLayer,
 
    consensus: Consensus,
 
}
 

	
 
impl Component for ComponentRandomU32 {
 
    fn on_creation(&mut self, _sched_ctx: &SchedulerCtx) {
 
    }
 

	
 
    fn adopt_message(&mut self, _comp_ctx: &mut CompCtx, _message: DataMessage) {
 
        // Impossible since this component does not have any input ports in its
 
        // signature.
 
        unreachable!();
 
    }
 

	
 
    fn handle_message(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx, message: Message) {
 
        match message {
 
            Message::Data(_message) => unreachable!(),
 
            Message::Sync(message) => {
 
                let decision = self.consensus.receive_sync_message(sched_ctx, comp_ctx, message);
 
                component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
            },
 
            Message::Control(message) => {
 
                component::default_handle_control_message(
 
                    &mut self.exec_state, &mut self.control, &mut self.consensus,
 
                    message, sched_ctx, comp_ctx
 
                );
 
            },
 
            Message::Poll => unreachable!(),
 
        }
 
    }
 

	
 
    fn run(&mut self, sched_ctx: &mut SchedulerCtx, comp_ctx: &mut CompCtx) -> Result<CompScheduling, EvalError> {
 
        sched_ctx.log(&format!("Running component ComponentRandomU32 (mode: {:?})", self.exec_state.mode));
 

	
 
        match self.exec_state.mode {
 
            CompMode::BlockedGet | CompMode::BlockedSelect => {
 
                // impossible for this component, no input ports and no select
 
                // blocks
 
                unreachable!();
 
            }
 
            CompMode::NonSync => {
 
                // If in non-sync mode then we check if the arguments make sense
 
                // (at some point in the future, this is just a testing
 
                // component).
 
                if self.random_minimum >= self.random_maximum {
 
                    // Could throw an evaluation error, but lets just panic
 
                    panic!("going to crash 'n burn your system now, please provide valid arguments");
 
                }
 

	
 
                if self.num_sends >= self.max_num_sends {
 
                    self.exec_state.mode = CompMode::StartExit;
 
                } else {
 
                    sched_ctx.log("Entering sync mode");
 
                    self.did_perform_send = false;
 
                    self.consensus.notify_sync_start(comp_ctx);
 
                    self.exec_state.mode = CompMode::Sync;
 
                }
 

	
 
                return Ok(CompScheduling::Immediate);
 
            },
 
            CompMode::Sync => {
 
                // This component just sends a single message, then waits until
 
                // consensus has been reached
 
                if !self.did_perform_send {
 
                    sched_ctx.log("Sending random message");
 
                    let mut random = self.generator.next_u32() - self.random_minimum;
 
                    let random_delta = self.random_maximum - self.random_minimum;
 
                    random %= random_delta;
 
                    random += self.random_minimum;
 
                    let value_group = ValueGroup::new_stack(vec![Value::UInt32(random)]);
 

	
 
                    let port_handle = comp_ctx.get_port_handle(self.output_port_id);
 
                    let port_info = comp_ctx.get_port(port_handle);
 

	
 
                    let scheduling = if port_info.state.is_blocked() {
 
                        // Need to wait until we can send the message
 
                        self.exec_state.set_as_blocked_put(self.output_port_id, value_group);
 

	
 
                        CompScheduling::Sleep
 
                    } else {
 
                        let message = self.consensus.annotate_data_message(comp_ctx, port_info, value_group);
 
                        let peer_handle = comp_ctx.get_peer_handle(port_info.peer_comp_id);
 
                        let peer_info = comp_ctx.get_peer(peer_handle);
 
                        peer_info.handle.send_message(&sched_ctx.runtime, Message::Data(message), true);
 

	
 
                        // Remain in sync mode, but after `did_perform_send` was
 
                        // set to true.
 
                        CompScheduling::Immediate
 
                    };
 
                    let scheduling = component::default_send_data_message(
 
                        &mut self.exec_state, self.output_port_id, value_group,
 
                        sched_ctx, &mut self.consensus, comp_ctx
 
                    );
 

	
 
                    // Blocked or not, we set `did_perform_send` to true. If
 
                    // blocked then the moment we become unblocked (and are back
 
                    // at the `Sync` mode) we have sent the message.
 
                    self.did_perform_send = true;
 
                    self.num_sends += 1;
 
                    return Ok(scheduling)
 
                } else {
 
                    // Message was sent, finish this sync round
 
                    sched_ctx.log("Waiting for consensus");
 
                    self.exec_state.mode = CompMode::SyncEnd;
 
                    let decision = self.consensus.notify_sync_end(sched_ctx, comp_ctx);
 
                    component::default_handle_sync_decision(&mut self.exec_state, decision, &mut self.consensus);
 
                    return Ok(CompScheduling::Requeue);
 
                }
 
            },
 
            CompMode::SyncEnd | CompMode::BlockedPut => return Ok(CompScheduling::Sleep),
 
            CompMode::StartExit => return Ok(component::default_handle_start_exit(
 
                &mut self.exec_state, &mut self.control, sched_ctx, comp_ctx
 
            )),
 
            CompMode::BusyExit => return Ok(component::default_handle_busy_exit(
 
                &mut self.exec_state, &self.control, sched_ctx
 
            )),
 
            CompMode::Exit => return Ok(component::default_handle_exit(&self.exec_state)),
 
        }
 
    }
 
}
 

	
 
impl ComponentRandomU32 {
 
    pub(crate) fn new(arguments: ValueGroup) -> Self {
 
        debug_assert_eq!(arguments.values.len(), 4);
 
        debug_assert!(arguments.regions.is_empty());
 
        let port_id = component::port_id_from_eval(arguments.values[0].as_port_id());
 
        let minimum = arguments.values[1].as_uint32();
 
        let maximum = arguments.values[2].as_uint32();
 
        let num_sends = arguments.values[3].as_uint32();
 

	
 
        return Self{
 
            output_port_id: port_id,
 
            random_minimum: minimum,
 
            random_maximum: maximum,
 
            num_sends: 0,
 
            max_num_sends: num_sends,
 
            generator: random::thread_rng(),
 
            exec_state: CompExecState::new(),
 
            did_perform_send: false,
 
            control: ControlLayer::default(),
 
            consensus: Consensus::new(),
src/runtime2/component/consensus.rs
Show inline comments
 
@@ -333,97 +333,100 @@ impl Consensus {
 
                        self_comp_id: comp_ctx.id,
 
                        self_port_id: port_info.self_id,
 
                        peer_comp_id: port.peer_comp_id,
 
                        peer_port_id: port.peer_port_id,
 
                        mapping
 
                    })
 
                };
 
                local_solution.push(new_entry);
 
            }
 
        }
 

	
 
        let decision = self.handle_local_solution(sched_ctx, comp_ctx, comp_ctx.id, local_solution);
 
        return decision;
 
    }
 

	
 
    /// Notifies that a decision has been reached. Note that the caller should
 
    /// still take the appropriate actions based on the decision it is supplying
 
    /// to the consensus layer.
 
    pub(crate) fn notify_sync_decision(&mut self, _decision: SyncRoundDecision) {
 
        // Reset everything for the next round
 
        debug_assert_eq!(self.mode, Mode::SyncAwaitingSolution);
 
        self.mode = Mode::NonSync;
 
        self.round_index = self.round_index.wrapping_add(1);
 

	
 
        for port in self.ports.iter_mut() {
 
            port.mapping = None;
 
        }
 

	
 
        self.solution.clear();
 
    }
 

	
 
    // -------------------------------------------------------------------------
 
    // Handling inbound and outbound messages
 
    // -------------------------------------------------------------------------
 

	
 
    /// Prepares a set of values to be sent of a channel.
 
    pub(crate) fn annotate_data_message(&mut self, comp_ctx: &CompCtx, port_info: &Port, content: ValueGroup) -> DataMessage {
 
        debug_assert_eq!(self.mode, Mode::SyncBusy); // can only send between sync start and sync end
 
        debug_assert!(self.ports.iter().any(|v| v.self_port_id == port_info.self_id));
 
        let data_header = self.create_data_header_and_update_mapping(port_info);
 
        let sync_header = self.create_sync_header(comp_ctx);
 

	
 
        return DataMessage{ data_header, sync_header, content };
 
    }
 

	
 
    /// Handles the arrival of a new data message (needs to be called for every
 
    /// new data message, even though it might not end up being received). This
 
    /// is used to determine peers of `get`ter ports.
 
    pub(crate) fn handle_new_data_message(&mut self, comp_ctx: &CompCtx, message: &DataMessage) {
 
    // TODO: The use of this function is rather ugly. Find a more robust
 
    //  scheme about owners of `get`ter ports not knowing about their peers.
 
    //  (also, figure out why this was written again, I forgot).
 
    pub(crate) fn handle_incoming_data_message(&mut self, comp_ctx: &CompCtx, message: &DataMessage) {
 
        let target_handle = comp_ctx.get_port_handle(message.data_header.target_port);
 
        let target_index = comp_ctx.get_port_index(target_handle);
 
        let annotation = &mut self.ports[target_index];
 
        debug_assert!(
 
            !annotation.peer_discovered || (
 
                annotation.peer_comp_id == message.sync_header.sending_id &&
 
                annotation.peer_port_id == message.data_header.source_port
 
            )
 
        );
 
        annotation.peer_comp_id = message.sync_header.sending_id;
 
        annotation.peer_port_id = message.data_header.source_port;
 
        annotation.peer_discovered = true;
 
    }
 

	
 
    /// Checks if the data message can be received (due to port annotations), if
 
    /// it can then `true` is returned and the caller is responsible for handing
 
    /// the message of to the PDL code. Otherwise the message cannot be
 
    /// received.
 
    pub(crate) fn try_receive_data_message(&mut self, sched_ctx: &SchedulerCtx, comp_ctx: &mut CompCtx, message: &DataMessage) -> bool {
 
        debug_assert_eq!(self.mode, Mode::SyncBusy);
 
        debug_assert!(self.ports.iter().any(|v| v.self_port_id == message.data_header.target_port));
 

	
 
        // Make sure the expected mapping matches the currently stored mapping
 
        for (peer_port_kind, expected_annotation) in &message.data_header.expected_mapping {
 
            // Determine our annotation, in order to do so we need to find the
 
            // port matching the peer ports
 
            let mut self_annotation = None;
 
            let mut self_annotation_found = false;
 
            match peer_port_kind {
 
                PortAnnotationKind::Putter(peer_port) => {
 
                    for self_port in &self.ports {
 
                        if self_port.kind == PortKind::Getter &&
 
                            self_port.peer_discovered &&
 
                            self_port.peer_comp_id == peer_port.self_comp_id &&
 
                            self_port.peer_port_id == peer_port.self_port_id
 
                        {
 
                            self_annotation = self_port.mapping;
 
                            self_annotation_found = true;
 
                            break;
 
                        }
 
                    }
 
                },
 
                PortAnnotationKind::Getter(peer_port) => {
 
                    if peer_port.peer_comp_id == comp_ctx.id {
 
                        // Peer indicates that we talked to it
 
                        let self_port_handle = comp_ctx.get_port_handle(peer_port.peer_port_id);
 
                        let self_port_index = comp_ctx.get_port_index(self_port_handle);
 
                        self_annotation = self.ports[self_port_index].mapping;
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