Files
@ 0c49e452410f
Branch filter:
Location: EI/VirtualLeaf/src/simitembase.h - annotation
0c49e452410f
1.5 KiB
text/x-chdr
After default initialization two polygons were constructed. Corrected.
79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e 79f94eaa3b9e | /*
*
* $Id$
*
* This file is part of the Virtual Leaf.
*
* The Virtual Leaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* The Virtual Leaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#ifndef _SIMITEMBASE_H_
#define _SIMITEMBASE_H_
#include <QGraphicsScene>
#include <QBrush>
#include <assert.h>
class Vector;
template<class TYPE>
TYPE class_cast(void * symbol)
{
assert(sizeof(void *) == sizeof(TYPE));
union
{
void * symbol;
TYPE unknownclass;
} cast;
cast.symbol = symbol;
return cast.unknownclass;
}
class SimItemBase
{
public:
SimItemBase( void *v, QGraphicsScene *canvas );
virtual ~SimItemBase(void);
virtual void userMove(double dx, double dy);
protected:
// I know which simulation object I represent, so if I am moved around
// the canvas, the real object can be moved as well
// (both Cell and Node have Vector as base class...)
// Not proper design... sorry.
void *obj;
};
#endif
|