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32ba6ee9c7d9
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text/x-chdr
Corrected windows library path problem. Added -f Makefile to every make invocation.
--
user: Michael Guravage <michael.guravage@cwi.nl>
branch 'default'
added src/TutorialCode/ChangeLog
added src/TutorialCode/Tutorial0/ChangeLog
added src/TutorialCode/Tutorial1A/ChangeLog
added src/TutorialCode/Tutorial1B/ChangeLog
added src/TutorialCode/Tutorial1C/ChangeLog
added src/TutorialCode/Tutorial1D/ChangeLog
added src/TutorialCode/Tutorial2/ChangeLog
added src/TutorialCode/Tutorial3/ChangeLog
added src/TutorialCode/Tutorial4/ChangeLog
added src/TutorialCode/Tutorial5/ChangeLog
changed doc/installation.pdf
changed doc/installation.rst
changed src/ChangeLog
changed src/Makefile
changed src/TutorialCode/Makefile
changed src/TutorialCode/Tutorial0/tutorial0.pro
changed src/TutorialCode/Tutorial1A/tutorial1A.pro
changed src/TutorialCode/Tutorial1B/tutorial1B.pro
changed src/TutorialCode/Tutorial1C/tutorial1C.pro
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changed src/TutorialCode/Tutorial2/tutorial2.pro
changed src/TutorialCode/Tutorial3/tutorial3.pro
changed src/TutorialCode/Tutorial4/tutorial4.pro
changed src/TutorialCode/Tutorial5/tutorial5.pro
--
user: Michael Guravage <michael.guravage@cwi.nl>
branch 'default'
added src/TutorialCode/ChangeLog
added src/TutorialCode/Tutorial0/ChangeLog
added src/TutorialCode/Tutorial1A/ChangeLog
added src/TutorialCode/Tutorial1B/ChangeLog
added src/TutorialCode/Tutorial1C/ChangeLog
added src/TutorialCode/Tutorial1D/ChangeLog
added src/TutorialCode/Tutorial2/ChangeLog
added src/TutorialCode/Tutorial3/ChangeLog
added src/TutorialCode/Tutorial4/ChangeLog
added src/TutorialCode/Tutorial5/ChangeLog
changed doc/installation.pdf
changed doc/installation.rst
changed src/ChangeLog
changed src/Makefile
changed src/TutorialCode/Makefile
changed src/TutorialCode/Tutorial0/tutorial0.pro
changed src/TutorialCode/Tutorial1A/tutorial1A.pro
changed src/TutorialCode/Tutorial1B/tutorial1B.pro
changed src/TutorialCode/Tutorial1C/tutorial1C.pro
changed src/TutorialCode/Tutorial1D/tutorial1D.pro
changed src/TutorialCode/Tutorial2/tutorial2.pro
changed src/TutorialCode/Tutorial3/tutorial3.pro
changed src/TutorialCode/Tutorial4/tutorial4.pro
changed src/TutorialCode/Tutorial5/tutorial5.pro
a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f 782330072e62 a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f 782330072e62 a58b80c85b6f a58b80c85b6f a58b80c85b6f 782330072e62 a58b80c85b6f a58b80c85b6f a58b80c85b6f a58b80c85b6f 782330072e62 a58b80c85b6f 782330072e62 | /*
*
* $Id$
*
* This file is part of the Virtual Leaf.
*
* The Virtual Leaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* The Virtual Leaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#ifndef _RANDOM_H_
#define _RANDOM_H_
#define MBIG 1000000000
#define MSEED 161803398
#define MZ 0
#define FAC (1.0/MBIG)
double RANDOM();
int Seed(int seed);
long RandomNumber(long max);
void AskSeed();
int Randomize(void);
int RandomCounter(void);
// Class MyUrand, so we can pass the random generator to STL's random_shuffle,
// and get identical simulations for a given random seed.
class MyUrand {
long n;
public:
MyUrand(long nn) {
n=nn;
}
MyUrand(void){};
void seed(long s) {
Seed(s);
}
long operator()(long nn) { return RandomNumber(nn)-1; }
long operator()(void) { return RandomNumber(n); }
};
#endif
/* finis */
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