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f563ace40263
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In response to referee's comment
"I am also afraid that the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very well in my hands, could the program be changed so that the correct file extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."
I corrected the "exportCellData()" function in canvas.cpp. It did not actually call exportCellData(filename) after the user entered a filename (logic after calling QMessageBox was incorrect).
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
"I am also afraid that the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very well in my hands, could the program be changed so that the correct file extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."
I corrected the "exportCellData()" function in canvas.cpp. It did not actually call exportCellData(filename) after the user entered a filename (logic after calling QMessageBox was incorrect).
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
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*
* $Id$
*
* This file is part of the Virtual Leaf.
*
* VirtualLeaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* VirtualLeaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#ifndef _RANDOM_H_
#define _RANDOM_H_
#define MBIG 1000000000
#define MSEED 161803398
#define MZ 0
#define FAC (1.0/MBIG)
double RANDOM();
int Seed(int seed);
long RandomNumber(long max);
void AskSeed();
int Randomize(void);
int RandomCounter(void);
// Class MyUrand, so we can pass the random generator to STL's random_shuffle,
// and get identical simulations for a given random seed.
class MyUrand {
long n;
public:
MyUrand(long nn) {
n=nn;
}
MyUrand(void){};
void seed(long s) {
Seed(s);
}
long operator()(long nn) { return RandomNumber(nn)-1; }
long operator()(void) { return RandomNumber(n); }
};
#endif
/* finis */
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