#pragma once
#include "graph.hpp"
#include <iostream>
#include <random>
// Its assumed that u,v are distinct.
// Check if all four vertices are distinct
bool edgeConflicts(const Edge& e1, const Edge& e2) {
return (e1.u == e2.u || e1.u == e2.v || e1.v == e2.u || e1.v == e2.v);
}
class SwitchChain {
public:
SwitchChain()
: mt(std::random_device{}()), permutationDistribution(0.5)
// permutationDistribution(0, 2)
{
// random_device uses hardware entropy if available
// std::random_device rd;
// mt.seed(rd());
}
~SwitchChain() {}
bool initialize(const Graph& gstart, bool trackTriangles = false) {
if (gstart.edgeCount() == 0)
return false;
g = gstart;
edgeDistribution.param(
std::uniform_int_distribution<>::param_type(0, g.edgeCount() - 1));
if (trackTriangles)
g.getTrackedTriangles() = g.countTriangles();
return true;
}
bool doMove(bool trackTriangles = false) {
int e1index, e2index;
int timeout = 0;
// Keep regenerating while conflicting edges
do {
e1index = edgeDistribution(mt);
e2index = edgeDistribution(mt);
if (++timeout % 100 == 0) {
std::cerr << "Warning: sampled " << timeout
<< " random edges but they keep conflicting.\n";
}
} while (edgeConflicts(g.getEdge(e1index), g.getEdge(e2index)));
// Consider one of the three possible permutations
// 1) e1.u - e1.v and e2.u - e2.v (original)
// 2) e1.u - e2.u and e1.v - e2.v
// 3) e1.u - e2.v and e1.v - e2.u
bool switchType = permutationDistribution(mt);
return g.exchangeEdges(e1index, e2index, switchType, trackTriangles);
}
Graph g;
std::mt19937 mt;
std::uniform_int_distribution<> edgeDistribution;
//std::uniform_int_distribution<> permutationDistribution;
std::bernoulli_distribution permutationDistribution;
};