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Location: CSY/reowolf/src/runtime2/runtime.rs
6555f56a22a9
9.3 KiB
application/rls-services+xml
WIP: First sync test, partially correct
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use std::sync::atomic::{AtomicU32, AtomicBool, Ordering};
use std::collections::VecDeque;
use crate::protocol::*;
use crate::runtime2::component::wake_up_if_sleeping;
use super::communication::Message;
use super::component::{CompCtx, CompPDL};
use super::store::{ComponentStore, QueueDynMpsc, QueueDynProducer};
use super::scheduler::*;
// -----------------------------------------------------------------------------
// Component
// -----------------------------------------------------------------------------
/// Key to a component. Type system somewhat ensures that there can only be one
/// of these. Only with a key one may retrieve privately-accessible memory for
/// a component. Practically just a generational index, like `CompId` is.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub(crate) struct CompKey(pub u32);
impl CompKey {
pub(crate) fn downgrade(&self) -> CompId {
return CompId(self.0);
}
}
/// Generational ID of a component
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct CompId(pub u32);
impl CompId {
pub(crate) fn new_invalid() -> CompId {
return CompId(u32::MAX);
}
/// Upgrade component ID to component key. Unsafe because the caller needs
/// to make sure that only one component key can exist at a time (to ensure
/// a component can only be scheduled/executed by one thread).
pub(crate) unsafe fn upgrade(&self) -> CompKey {
return CompKey(self.0);
}
}
/// Private fields of a component, may only be modified by a single thread at
/// a time.
pub(crate) struct RuntimeComp {
pub public: CompPublic,
pub code: CompPDL,
pub ctx: CompCtx,
pub inbox: QueueDynMpsc<Message>
}
/// Should contain everything that is accessible in a thread-safe manner
// TODO: Do something about the `num_handles` thing. This needs to be a bit more
// "foolproof" to lighten the mental burden of using the `num_handles`
// variable.
pub(crate) struct CompPublic {
pub sleeping: AtomicBool,
pub num_handles: AtomicU32, // manually modified (!)
inbox: QueueDynProducer<Message>,
}
/// Handle to public part of a component. Would be nice if we could
/// automagically manage the `num_handles` counter. But when it reaches zero we
/// need to manually remove the handle from the runtime. So we just have debug
/// code to make sure this actually happens.
pub(crate) struct CompHandle {
target: *const CompPublic,
id: CompId, // TODO: @Remove after debugging
#[cfg(debug_assertions)] decremented: bool,
}
impl CompHandle {
fn new(id: CompId, public: &CompPublic) -> CompHandle {
let handle = CompHandle{
target: public,
id,
#[cfg(debug_assertions)] decremented: false,
};
handle.increment_users();
return handle;
}
pub(crate) fn send_message(&self, sched_ctx: &SchedulerCtx, message: Message, try_wake_up: bool) {
sched_ctx.log(&format!("Sending message to [c:{:03}, wakeup:{}]: {:?}", self.id.0, try_wake_up, message));
self.inbox.push(message);
if try_wake_up {
wake_up_if_sleeping(sched_ctx, self.id, self);
}
}
fn increment_users(&self) {
let old_count = self.num_handles.fetch_add(1, Ordering::AcqRel);
debug_assert!(old_count > 0); // because we should never be able to retrieve a handle when the component is (being) destroyed
}
/// Returns true if the component should be destroyed
pub(crate) fn decrement_users(&mut self) -> bool {
debug_assert!(!self.decremented, "illegal to 'decrement_users' twice");
dbg_code!(self.decremented = true);
let old_count = self.num_handles.fetch_sub(1, Ordering::AcqRel);
return old_count == 1;
}
}
impl Clone for CompHandle {
fn clone(&self) -> Self {
debug_assert!(!self.decremented, "illegal to clone after 'decrement_users'");
self.increment_users();
return CompHandle{
target: self.target,
id: self.id,
#[cfg(debug_assertions)] decremented: false,
};
}
}
impl std::ops::Deref for CompHandle {
type Target = CompPublic;
fn deref(&self) -> &Self::Target {
return unsafe{ &*self.target };
}
}
impl Drop for CompHandle {
fn drop(&mut self) {
debug_assert!(self.decremented, "need call to 'decrement_users' before dropping");
}
}
// -----------------------------------------------------------------------------
// Runtime
// -----------------------------------------------------------------------------
pub struct Runtime {
pub(crate) inner: Arc<RuntimeInner>,
threads: Vec<std::thread::JoinHandle<()>>,
}
impl Runtime {
pub fn new(num_threads: u32, protocol_description: ProtocolDescription) -> Runtime {
assert!(num_threads > 0, "need a thread to perform work");
let runtime_inner = Arc::new(RuntimeInner {
protocol: protocol_description,
components: ComponentStore::new(128),
work_queue: Mutex::new(VecDeque::with_capacity(128)),
work_condvar: Condvar::new(),
active_elements: AtomicU32::new(1),
});
let mut runtime = Runtime {
inner: runtime_inner,
threads: Vec::with_capacity(num_threads as usize),
};
for thread_index in 0..num_threads {
let mut scheduler = Scheduler::new(runtime.inner.clone(), thread_index);
let thread_handle = std::thread::spawn(move || {
scheduler.run();
});
runtime.threads.push(thread_handle);
}
return runtime;
}
}
impl Drop for Runtime {
fn drop(&mut self) {
self.inner.decrement_active_components();
for handle in self.threads.drain(..) {
handle.join().expect("join scheduler thread");
}
}
}
/// Memory that is maintained by "the runtime". In practice it is maintained by
/// multiple schedulers, and this serves as the common interface to that memory.
pub(crate) struct RuntimeInner {
pub protocol: ProtocolDescription,
components: ComponentStore<RuntimeComp>,
work_queue: Mutex<VecDeque<CompKey>>,
work_condvar: Condvar,
active_elements: AtomicU32, // active components and APIs (i.e. component creators)
}
impl RuntimeInner {
// Scheduling and retrieving work
pub(crate) fn take_work(&self) -> Option<CompKey> {
let mut lock = self.work_queue.lock().unwrap();
while lock.is_empty() && self.active_elements.load(Ordering::Acquire) != 0 {
lock = self.work_condvar.wait(lock).unwrap();
}
// We have work, or the schedulers should exit.
return lock.pop_front();
}
pub(crate) fn enqueue_work(&self, key: CompKey) {
let mut lock = self.work_queue.lock().unwrap();
lock.push_back(key);
self.work_condvar.notify_one();
}
// Creating/destroying components
/// Creates a new component. Note that the public part will be properly
/// initialized, but the private fields (e.g. owned ports, peers, etc.)
/// are not.
pub(crate) fn create_pdl_component(&self, comp: CompPDL, initially_sleeping: bool) -> (CompKey, &mut RuntimeComp) {
let inbox_queue = QueueDynMpsc::new(16);
let inbox_producer = inbox_queue.producer();
let comp = RuntimeComp{
public: CompPublic{
sleeping: AtomicBool::new(initially_sleeping),
num_handles: AtomicU32::new(1), // the component itself acts like a handle
inbox: inbox_producer,
},
code: comp,
ctx: CompCtx::default(),
inbox: inbox_queue,
};
let index = self.components.create(comp);
// TODO: just do a reserve_index followed by a consume_index or something
self.increment_active_components();
let component = self.components.get_mut(index);
component.ctx.id = CompId(index);
return (CompKey(index), component);
}
pub(crate) fn get_component(&self, key: CompKey) -> &mut RuntimeComp {
let component = self.components.get_mut(key.0);
return component;
}
pub(crate) fn get_component_public(&self, id: CompId) -> CompHandle {
let component = self.components.get(id.0);
return CompHandle::new(id, &component.public);
}
pub(crate) fn destroy_component(&self, key: CompKey) {
debug_assert_eq!(self.get_component(key).public.num_handles.load(Ordering::Acquire), 0);
self.decrement_active_components();
self.components.destroy(key.0);
}
// Tracking number of active interfaces and the active components
#[inline]
fn increment_active_components(&self) {
let _old_val = self.active_elements.fetch_add(1, Ordering::AcqRel);
debug_assert!(_old_val > 0); // can only create a component from a API/component, so can never be 0.
}
fn decrement_active_components(&self) {
let old_val = self.active_elements.fetch_sub(1, Ordering::AcqRel);
debug_assert!(old_val > 0); // something wrong with incr/decr logic
let new_val = old_val - 1;
if new_val == 0 {
// Just to be sure, in case the last thing that gets destroyed is an
// API instead of a thread.
let lock = self.work_queue.lock();
self.work_condvar.notify_all();
}
}
}
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