Files @ 9f8f7a65f90d
Branch filter:

Location: CSY/reowolf/examples/interop_1_socket/main.c

Christopher Esterhuyse
simplified setup procedure's reconnection business. got rid of the finicky waker and waker token, instead relying on simple arithmetic for the timeout. more doc comments in setup and endpoint modules
/* This example demonstrates:
- conventional UDP socket API can be used in a connection-oriented fashion
    - first setup with `bind` and `connect`
    - henceforth communicating with connected peer using `send` and `recv` in blocking mode.
*/
#include <netinet/in.h> // definies socketaddr_in
#include <stdio.h>  // defines printf
#include <stdlib.h> // defines malloc, free
#include <unistd.h> // defines close
#include <arpa/inet.h> // defines inet_addr
#define BUFSIZE 512
int main() {
    // --- setup ---
    struct sockaddr_in addrs[2]; 
    addrs[0].sin_family = AF_INET;
    addrs[0].sin_port = htons(8000);
    inet_pton(AF_INET, "127.0.0.1", &addrs[0].sin_addr.s_addr);
    addrs[1].sin_family = AF_INET;
    addrs[1].sin_port = htons(8001);
    inet_pton(AF_INET, "127.0.0.1", &addrs[1].sin_addr.s_addr);
    int fd = socket(AF_INET, SOCK_DGRAM, 0); 
    bind(fd, (const struct sockaddr *)&addrs[0], sizeof(addrs[0]));
    connect(fd, (const struct sockaddr *)&addrs[1], sizeof(addrs[1]));
    // --- communication ---
    char * buffer = malloc(BUFSIZE);
    size_t msglen, i;
    msglen = recv(fd, (void *)buffer, BUFSIZE, 0);
    for(i=0; i<msglen; i++) {
        printf("%02X", buffer[i]);
    }
    // --- cleanup ---
    close(fd);
    free(buffer);
    return 0;
}