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Location: CSY/reowolf/testdata/parser/positive/8.pdl

MH
Initial casting implementation

Explicit casts can be performed with the syntax 'cast<type>(input)'
and implicit casts can be performed with the syntax 'cast(input)'
where the output type is determined by inference.

To prevent casting shenanigans we only allow casting of primitive
types and of types to themselves (essentially creating a copy).
#version 100

/*
Suggested by Luc Edixhoven.
Source: https://en.wikipedia.org/wiki/Thue%E2%80%93Morse_sequence

In mathematics, the Thue–Morse sequence, or Prouhet–Thue–Morse sequence,
is the binary sequence (an infinite sequence of 0s and 1s) obtained by
starting with 0 and successively appending the Boolean complement of the
sequence obtained thus far.

To compute the nth element t_n, write the number n in binary. If the
number of ones in this binary expansion is odd then t_n = 1, if even
then t_n = 0. For this reason John H. Conway et al. call numbers n
satisfying t_n = 1 odious (for odd) numbers and numbers for which
t_n = 0 evil (for even) numbers. In other words, t_n = 0 if n is
an evil number and t_n = 1 if n is an odious number.

*/

import std.reo;

composite main(out x) {
	channel ao -> ai;
	channel bo -> bi;
	channel co -> ci;
	new evil_or_odious(ai, bo);
	new replicator(bi, {co, x});
	new recorder(ao, ci);
}

primitive evil_or_odious(in x, out y) {
	while (true) {
		synchronous {
			if (fires(x) && fires(y)) {
				msg a = get(x);
				msg result = create(1);
				boolean even = true;
				int i = 0;
				while (i < a.length) {
					if (a[i++] == '1')
						even = !even;
				}
				result[0] = even ? '1' : '0';
				put(y, result);
			} else {
				assert !fires(x);
				assert !fires(y);
			}
		}
	}
}
primitive recorder(out h, in a) {
	msg c = create(0);
	while (true) {
		synchronous {
			if (fires(h) && fires(a)) {
				put(h, c);
				{
					msg x = get(a);
					msg n = create(c.length + 1);
					int i = 0;
					while (i < c.length) {
						n[i] = c[i];
						i++;
					}
					n[c.length] = x[0];
					c = n;
				}
			}
		}
	}
}