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Location: CSY/reowolf/src/runtime2/branch.rs
bdf284174817
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application/rls-services+xml
Update header in readme
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use std::ops::{Index, IndexMut};
use crate::protocol::eval::{Prompt, Value, ValueGroup};
use super::port::PortIdLocal;
// To share some logic between the FakeTree and ExecTree implementation
trait BranchListItem {
fn get_id(&self) -> BranchId;
fn set_next_id(&mut self, id: BranchId);
fn get_next_id(&self) -> BranchId;
}
/// Generic branch ID. A component will always have one branch: the
/// non-speculative branch. This branch has ID 0. Hence in a speculative context
/// we use this fact to let branch ID 0 denote the ID being invalid.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct BranchId {
pub index: u32
}
impl BranchId {
#[inline]
pub(crate) fn new_invalid() -> Self {
return Self{ index: 0 };
}
#[inline]
fn new(index: u32) -> Self {
debug_assert!(index != 0);
return Self{ index };
}
#[inline]
pub(crate) fn is_valid(&self) -> bool {
return self.index != 0;
}
}
#[derive(Debug, PartialEq, Eq)]
pub(crate) enum SpeculativeState {
// Non-synchronous variants
RunningNonSync, // regular execution of code
Error, // encountered a runtime error
Finished, // finished executing connector's code
// Synchronous variants
RunningInSync, // running within a sync block
HaltedAtBranchPoint, // at a branching point (at a `get` call)
ReachedSyncEnd, // reached end of sync block, branch represents a local solution
Inconsistent, // branch can never represent a local solution, so halted
}
#[derive(Debug)]
pub(crate) enum PreparedStatement {
CreatedChannel((Value, Value)),
ForkedExecution(bool),
PerformedPut,
PerformedGet(ValueGroup),
None,
}
impl PreparedStatement {
pub(crate) fn is_none(&self) -> bool {
if let PreparedStatement::None = self {
return true;
} else {
return false;
}
}
pub(crate) fn take(&mut self) -> PreparedStatement {
if let PreparedStatement::None = self {
return PreparedStatement::None;
} else {
let mut replacement = PreparedStatement::None;
std::mem::swap(self, &mut replacement);
return replacement;
}
}
}
/// The execution state of a branch. This envelops the PDL code and the
/// execution state. And derived from that: if we're ready to keep running the
/// code, or if we're halted for some reason (e.g. waiting for a message).
pub(crate) struct Branch {
pub id: BranchId,
pub parent_id: BranchId,
// Execution state
pub code_state: Prompt,
pub sync_state: SpeculativeState,
pub awaiting_port: PortIdLocal, // only valid if in "awaiting message" queue.
pub next_in_queue: BranchId, // used by `ExecTree`/`BranchQueue`
pub prepared: PreparedStatement,
}
impl BranchListItem for Branch {
#[inline] fn get_id(&self) -> BranchId { return self.id; }
#[inline] fn set_next_id(&mut self, id: BranchId) { self.next_in_queue = id; }
#[inline] fn get_next_id(&self) -> BranchId { return self.next_in_queue; }
}
impl Branch {
/// Creates a new non-speculative branch
pub(crate) fn new_non_sync(component_state: Prompt) -> Self {
Branch {
id: BranchId::new_invalid(),
parent_id: BranchId::new_invalid(),
code_state: component_state,
sync_state: SpeculativeState::RunningNonSync,
awaiting_port: PortIdLocal::new_invalid(),
next_in_queue: BranchId::new_invalid(),
prepared: PreparedStatement::None,
}
}
/// Constructs a sync branch. The provided branch is assumed to be the
/// parent of the new branch within the execution tree.
fn new_sync(new_index: u32, parent_branch: &Branch) -> Self {
// debug_assert!(
// (parent_branch.sync_state == SpeculativeState::RunningNonSync && !parent_branch.parent_id.is_valid()) ||
// (parent_branch.sync_state == SpeculativeState::HaltedAtBranchPoint)
// ); // forking from non-sync, or forking from a branching point
debug_assert!(parent_branch.prepared.is_none());
Branch {
id: BranchId::new(new_index),
parent_id: parent_branch.id,
code_state: parent_branch.code_state.clone(),
sync_state: SpeculativeState::RunningInSync,
awaiting_port: parent_branch.awaiting_port,
next_in_queue: BranchId::new_invalid(),
prepared: PreparedStatement::None,
}
}
}
/// Queue of branches. Just a little helper.
#[derive(Copy, Clone)]
struct BranchQueue {
first: BranchId,
last: BranchId,
}
impl BranchQueue {
#[inline]
fn new() -> Self {
Self{
first: BranchId::new_invalid(),
last: BranchId::new_invalid()
}
}
#[inline]
fn is_empty(&self) -> bool {
debug_assert!(self.first.is_valid() == self.last.is_valid());
return !self.first.is_valid();
}
}
const NUM_QUEUES: usize = 3;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub(crate) enum QueueKind {
Runnable,
AwaitingMessage,
FinishedSync,
}
impl QueueKind {
fn as_index(&self) -> usize {
return match self {
QueueKind::Runnable => 0,
QueueKind::AwaitingMessage => 1,
QueueKind::FinishedSync => 2,
}
}
}
// -----------------------------------------------------------------------------
// ExecTree
// -----------------------------------------------------------------------------
/// Execution tree of branches. Tries to keep the extra information stored
/// herein to a minimum. So the execution tree is aware of the branches, their
/// execution state and the way they're dependent on each other, but the
/// execution tree should not be aware of e.g. sync algorithms.
///
/// Note that the tree keeps track of multiple lists of branches. Each list
/// contains branches that ended up in a particular execution state. The lists
/// are described by the various `BranchQueue` instances and the `next_in_queue`
/// field in each branch.
pub(crate) struct ExecTree {
// All branches. the `parent_id` field in each branch implies the shape of
// the tree. Branches are index stable throughout a sync round.
pub branches: Vec<Branch>,
queues: [BranchQueue; NUM_QUEUES]
}
impl ExecTree {
/// Constructs a new execution tree with a single non-sync branch.
pub fn new(component: Prompt) -> Self {
return Self {
branches: vec![Branch::new_non_sync(component)],
queues: [BranchQueue::new(); 3]
}
}
// --- Generic branch (queue) management
/// Returns if tree is in speculative mode
pub fn is_in_sync(&self) -> bool {
return self.branches.len() != 1;
}
/// Returns true if the particular queue is empty
pub fn queue_is_empty(&self, kind: QueueKind) -> bool {
return self.queues[kind.as_index()].is_empty();
}
/// Pops a branch (ID) from a queue.
pub fn pop_from_queue(&mut self, kind: QueueKind) -> Option<BranchId> {
debug_assert_ne!(kind, QueueKind::FinishedSync); // for purposes of logic we expect the queue to grow during a sync round
return pop_from_queue(&mut self.queues[kind.as_index()], &mut self.branches);
}
/// Pushes a branch (ID) into a queue.
pub fn push_into_queue(&mut self, kind: QueueKind, id: BranchId) {
push_into_queue(&mut self.queues[kind.as_index()], &mut self.branches, id);
}
/// Returns the non-sync branch (TODO: better name?)
pub fn base_branch_mut(&mut self) -> &mut Branch {
debug_assert!(!self.is_in_sync());
return &mut self.branches[0];
}
/// Returns the branch ID of the first branch in a particular queue.
pub fn get_queue_first(&self, kind: QueueKind) -> Option<BranchId> {
let queue = &self.queues[kind.as_index()];
if queue.first.is_valid() {
return Some(queue.first);
} else {
return None;
}
}
/// Returns the next branch ID of a branch (assumed to be in a particular
/// queue.
pub fn get_queue_next(&self, branch_id: BranchId) -> Option<BranchId> {
let branch = &self.branches[branch_id.index as usize];
if branch.next_in_queue.is_valid() {
return Some(branch.next_in_queue);
} else {
return None;
}
}
/// Returns an iterator that starts with the provided branch, and then
/// continues to visit all of the branch's parents.
pub fn iter_parents(&self, branch_id: BranchId) -> BranchParentIter {
return BranchParentIter{
branches: self.branches.as_slice(),
index: branch_id.index as usize,
}
}
// --- Preparing and finishing a speculative round
/// Starts a synchronous round by cloning the non-sync branch and marking it
/// as the root of the speculative tree. The id of this root sync branch is
/// returned.
pub fn start_sync(&mut self) -> BranchId {
debug_assert!(!self.is_in_sync());
let sync_branch = Branch::new_sync(1, &self.branches[0]);
let sync_branch_id = sync_branch.id;
self.branches.push(sync_branch);
return sync_branch_id;
}
/// Creates a new speculative branch based on the provided one. The index to
/// retrieve this new branch will be returned.
pub fn fork_branch(&mut self, parent_branch_id: BranchId) -> BranchId {
debug_assert!(self.is_in_sync());
let parent_branch = &self[parent_branch_id];
let new_branch = Branch::new_sync(self.branches.len() as u32, parent_branch);
let new_branch_id = new_branch.id;
self.branches.push(new_branch);
return new_branch_id;
}
/// Collapses the speculative execution tree back into a deterministic one,
/// using the provided branch as the final sync result.
pub fn end_sync(&mut self, branch_id: BranchId) {
debug_assert!(self.is_in_sync());
// Swap indicated branch into the first position
self.branches.swap(0, branch_id.index as usize);
self.branches.truncate(1);
// Reset all values to non-sync defaults
let branch = &mut self.branches[0];
branch.id = BranchId::new_invalid();
branch.parent_id = BranchId::new_invalid();
branch.sync_state = SpeculativeState::RunningNonSync;
debug_assert!(!branch.awaiting_port.is_valid());
branch.next_in_queue = BranchId::new_invalid();
debug_assert!(branch.prepared.is_none());
// Clear out all the queues
for queue_idx in 0..NUM_QUEUES {
self.queues[queue_idx] = BranchQueue::new();
}
}
}
impl Index<BranchId> for ExecTree {
type Output = Branch;
fn index(&self, index: BranchId) -> &Self::Output {
debug_assert!(index.is_valid());
return &self.branches[index.index as usize];
}
}
impl IndexMut<BranchId> for ExecTree {
fn index_mut(&mut self, index: BranchId) -> &mut Self::Output {
debug_assert!(index.is_valid());
return &mut self.branches[index.index as usize];
}
}
/// Iterator over the parents of an `ExecTree` branch.
pub(crate) struct BranchParentIter<'a> {
branches: &'a [Branch],
index: usize,
}
impl<'a> Iterator for BranchParentIter<'a> {
type Item = &'a Branch;
fn next(&mut self) -> Option<Self::Item> {
if self.index == 0 {
return None;
}
let branch = &self.branches[self.index];
self.index = branch.parent_id.index as usize;
return Some(branch);
}
}
// -----------------------------------------------------------------------------
// FakeTree
// -----------------------------------------------------------------------------
/// Generic fake branch. This is supposed to be used in conjunction with the
/// fake tree. The purpose is to have a branching-like tree to use in
/// combination with a consensus algorithm in places where we don't have PDL
/// code.
pub(crate) struct FakeBranch {
pub id: BranchId,
pub parent_id: BranchId,
pub sync_state: SpeculativeState,
pub awaiting_port: PortIdLocal,
pub next_in_queue: BranchId,
pub inbox: HashMap<PortIdLocal, ValueGroup>,
}
impl BranchListItem for FakeBranch {
#[inline] fn get_id(&self) -> BranchId { return self.id; }
#[inline] fn set_next_id(&mut self, id: BranchId) { self.next_in_queue = id; }
#[inline] fn get_next_id(&self) -> BranchId { return self.next_in_queue; }
}
impl FakeBranch {
fn new_root(_index: u32) -> FakeBranch {
debug_assert!(_index == 1);
return FakeBranch{
id: BranchId::new(1),
parent_id: BranchId::new_invalid(),
sync_state: SpeculativeState::RunningInSync,
awaiting_port: PortIdLocal::new_invalid(),
next_in_queue: BranchId::new_invalid(),
inbox: HashMap::new(),
}
}
fn new_branching(index: u32, parent_branch: &FakeBranch) -> FakeBranch {
return FakeBranch {
id: BranchId::new(index),
parent_id: parent_branch.id,
sync_state: SpeculativeState::RunningInSync,
awaiting_port: parent_branch.awaiting_port,
next_in_queue: BranchId::new_invalid(),
inbox: parent_branch.inbox.clone(),
}
}
pub fn insert_message(&mut self, target_port: PortIdLocal, contents: ValueGroup) {
debug_assert!(target_port.is_valid());
debug_assert!(self.awaiting_port == target_port);
self.awaiting_port = PortIdLocal::new_invalid();
self.inbox.insert(target_port, contents);
}
}
/// A little helper for native components that don't have a set of branches that
/// are actually executing code, but just have to manage the idea of branches
/// due to them performing the equivalent of a branching `get` call.
pub(crate) struct FakeTree {
pub branches: Vec<FakeBranch>,
queues: [BranchQueue; NUM_QUEUES],
}
impl FakeTree {
pub fn new() -> Self {
// TODO: Don't like this? Cause is that now we don't have a non-sync
// branch. But we assumed BranchId=0 means the branch is invalid. We
// can do the rusty Option<BranchId> stuff. But we still need a token
// value within the protocol to signify no-branch-id. Maybe the high
// bit? Branches are crazy expensive, no-one is going to have 2^32
// branches anyway. 2^31 isn't too bad.
return Self {
branches: vec![FakeBranch{
id: BranchId::new_invalid(),
parent_id: BranchId::new_invalid(),
sync_state: SpeculativeState::RunningNonSync,
awaiting_port: PortIdLocal::new_invalid(),
next_in_queue: BranchId::new_invalid(),
inbox: HashMap::new(),
}],
queues: [BranchQueue::new(); 3]
}
}
fn is_in_sync(&self) -> bool {
return self.branches.len() > 1;
}
pub fn queue_is_empty(&self, kind: QueueKind) -> bool {
return self.queues[kind.as_index()].is_empty();
}
pub fn pop_from_queue(&mut self, kind: QueueKind) -> Option<BranchId> {
debug_assert_ne!(kind, QueueKind::FinishedSync);
return pop_from_queue(&mut self.queues[kind.as_index()], &mut self.branches);
}
pub fn push_into_queue(&mut self, kind: QueueKind, id: BranchId) {
push_into_queue(&mut self.queues[kind.as_index()], &mut self.branches, id);
}
pub fn get_queue_first(&self, kind: QueueKind) -> Option<BranchId> {
let queue = &self.queues[kind.as_index()];
if queue.first.is_valid() {
return Some(queue.first)
} else {
return None;
}
}
pub fn get_queue_next(&self, branch_id: BranchId) -> Option<BranchId> {
let branch = &self.branches[branch_id.index as usize];
if branch.next_in_queue.is_valid() {
return Some(branch.next_in_queue);
} else {
return None;
}
}
pub fn start_sync(&mut self) -> BranchId {
debug_assert!(!self.is_in_sync());
// Create the first branch
let sync_branch = FakeBranch::new_root(1);
let sync_branch_id = sync_branch.id;
self.branches.push(sync_branch);
return sync_branch_id;
}
pub fn fork_branch(&mut self, parent_branch_id: BranchId) -> BranchId {
debug_assert!(self.is_in_sync());
let parent_branch = &self[parent_branch_id];
let new_branch = FakeBranch::new_branching(self.branches.len() as u32, parent_branch);
let new_branch_id = new_branch.id;
self.branches.push(new_branch);
return new_branch_id;
}
pub fn end_sync(&mut self, branch_id: BranchId) -> FakeBranch {
debug_assert!(branch_id.is_valid());
debug_assert!(self.is_in_sync());
// Take out the succeeding branch, then just clear all fake branches.
self.branches.swap(1, branch_id.index as usize);
self.branches.truncate(2);
let result = self.branches.pop().unwrap();
for queue_index in 0..NUM_QUEUES {
self.queues[queue_index] = BranchQueue::new();
}
return result;
}
}
impl Index<BranchId> for FakeTree {
type Output = FakeBranch;
fn index(&self, index: BranchId) -> &Self::Output {
return &self.branches[index.index as usize];
}
}
impl IndexMut<BranchId> for FakeTree {
fn index_mut(&mut self, index: BranchId) -> &mut Self::Output {
return &mut self.branches[index.index as usize];
}
}
// -----------------------------------------------------------------------------
// Shared logic
// -----------------------------------------------------------------------------
fn pop_from_queue<B: BranchListItem>(queue: &mut BranchQueue, branches: &mut [B]) -> Option<BranchId> {
if queue.is_empty() {
return None;
} else {
let first_branch = &mut branches[queue.first.index as usize];
queue.first = first_branch.get_next_id();
first_branch.set_next_id(BranchId::new_invalid());
if !queue.first.is_valid() {
queue.last = BranchId::new_invalid();
}
return Some(first_branch.get_id());
}
}
fn push_into_queue<B: BranchListItem>(queue: &mut BranchQueue, branches: &mut [B], branch_id: BranchId) {
debug_assert!(!branches[branch_id.index as usize].get_next_id().is_valid());
if queue.is_empty() {
queue.first = branch_id;
queue.last = branch_id;
} else {
let last_branch = &mut branches[queue.last.index as usize];
last_branch.set_next_id(branch_id);
queue.last = branch_id;
}
}
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