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Removed references to XMLWriteLeafSourceCode and XMLWriteReactionsCode.
--
user: Michael Guravage <michael.guravage@cwi.nl>
branch 'default'
changed src/ChangeLog
changed src/VirtualLeaf.pro
changed src/xmlwrite.cpp
changed src/xmlwrite.h
removed src/xmlwritecode.cpp
--
user: Michael Guravage <michael.guravage@cwi.nl>
branch 'default'
changed src/ChangeLog
changed src/VirtualLeaf.pro
changed src/xmlwrite.cpp
changed src/xmlwrite.h
removed src/xmlwritecode.cpp
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*
* $Id$
*
* This file is part of the Virtual Leaf.
*
* The Virtual Leaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* The Virtual Leaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#ifndef _WALLBASE_H_
#define _WALLBASE_H_
#include <list>
#include <iostream>
#include "vector.h"
class Node;
class CellBase;
using namespace std;
// warning, touches original sequence
template<class In, class Out> Out duplicates_copy(In first, In last, Out res) {
In i = adjacent_find(first, last);
while (i!=last) {
res++ = *i;
i = adjacent_find(++i, last);
}
return res;
}
/*! \class WallBase. A cell wall, which runs between cell "corner points",
and consists of wall elements. */
class WallBase {
protected:
friend class CellBase;
friend class Cell;
friend class Mesh;
//! Cells to which the wall belongs
CellBase *c1, *c2;
//! A list of transporter protein concentrations associated with the wall
double *transporters1, *transporters2;
double *new_transporters1, *new_transporters2;
bool IllegalP(void) { return c1 == c2; }
//! The chemicals in the apoplast at this position
double *apoplast;
//! Pointers to the wall's corner nodes
Node *n1, *n2;
double length;
double viz_flux;
// bool aux_source;
bool dead;
// disallow usage of empty constructor
WallBase(void) {}
enum WallType {Normal, AuxSource, AuxSink};
static int nwalls;
protected:
int wall_index;
WallType wall_type;
public:
WallBase(Node *sn1, Node *sn2, CellBase *sc1, CellBase *sc2);
// shallow copy
WallBase(const WallBase &src) {
c1 = src.c1;
c2 = src.c2;
transporters1 = src.transporters1;
transporters2 = src.transporters2;
new_transporters1 = src.new_transporters1;
new_transporters2 = src.new_transporters2;
apoplast = src.apoplast;
n1 = src.n1;
n2 = src.n2;
length = src.length;
viz_flux = src.viz_flux;
dead = src.dead;
wall_index = src.wall_index;
}
inline int Index(void) const { return wall_index;}
inline bool DeadP(void) const { return dead; }
inline void Kill(void) { dead = true; }
// deep copying of chemicals and transporters
void CopyWallContents(const WallBase &src);
void SwapWallContents(WallBase *src);
bool is_wall_of_cell_p ( const CellBase *c ) {
return (c1==c || c2==c);
}
inline CellBase *C1(void) const { return c1; }
inline CellBase *C2(void) const { return c2; }
inline Node *N1(void) const { return n1; }
inline Node *N2(void) const { return n2; }
inline void setTransporters1(int ch, double val) { transporters1[ch]=val; }
inline void setTransporters2(int ch, double val) { transporters2[ch]=val; }
inline void setNewTransporters1(int ch, double val) { new_transporters1[ch]=val; }
inline void setNewTransporters2(int ch, double val) { new_transporters2[ch]=val; }
inline double Transporters1(int ch) { return transporters1[ch]; }
inline double Transporters2(int ch) { return transporters2[ch]; }
//! Return true if the WallBase adheres to the SAM (shoot apical meristem)
bool SAM_P(void);
// NB. Not checked. If cell is not found, it returns transporters2[ch]!!
//inline double getTransporter(int ch, Cell *c) { return c1 == c ? transporters1[ch] : transporters2[ch]; }
//! Return true if the WallBase is a source of auxin
inline bool AuxinSource(void) const { return wall_type == AuxSource; }
inline bool AuxinSink(void) const { return wall_type == AuxSink; }
inline void cycleWallType(void) {
if (wall_type == Normal)
wall_type = AuxSource;
else
if (wall_type == AuxSource)
wall_type = AuxSink;
else
if (wall_type == AuxSink) {
wall_type = Normal;
}
}
// checked version. Use during debugging stage.
inline double getTransporter(CellBase *c, int ch) const { return c1 == c ? transporters1[ch] : ( c2 == c ? transporters2[ch] : throw "WallBase::getTransporter called with wrong cell") ; }
inline void setTransporter(CellBase *c, int ch, double val) {
if ( c1 == c ) {
transporters1[ch]=val;
} else
if (c2 == c ) {
transporters2[ch]=val;
} else {
throw "WallBase::setTransporter called with wrong cell";
}
}
inline double getApoplast(int ch) const { return apoplast[ch]; }
inline void setApoplast(int ch, double val) { apoplast[ch] = val; }
inline CellBase *getOtherCell(CellBase *c) { return c1 == c ? c2 : c1; }
Vector getInfluxVector(CellBase *c);
Vector getWallVector(CellBase *c);
void CorrectTransporters(double orig_length);
inline double Length(void) { return length; }
//double Length(void);
ostream &print(ostream &os) const;
void SetLength(void);
void Transport(void);
inline void setVizFlux( double value ) { viz_flux = value; }
/*! Return vector containing the directional flux through the wall.
as defined by the value "viz_flux" which is supplied by the end-user
in the TransportFunction.
*/
Vector VizFlux(void);
bool IntersectsWithDivisionPlaneP(const Vector &p1, const Vector &p2);
/*! Function to be defined in leaf.cpp */
//void OnWallInsert(void);
void SetTransToNewTrans( void );
// implemented in xmlwrite.cpp
//void XMLAdd(xmlNode *parent) const;
private:
};
/* class TransportFunction {
friend class Mesh;
public:
TransportFunction( void );
virtual ~TransportFunction() {
//delete[] chem_change_c1;
//delete[] chem_change_c2;
}
virtual void operator()(WallBase *w, double *dchem_c1, double *dchem_c2) = 0;// { cerr << "This is base class TransportFunction.\n"; }
//virtual void operator()(WallBase *w, double *dchem_c1, double *dchem_c2, double *dapo) =0;
protected:
int wall_index; //double *chem_change_c1;
//double *chem_change_c2;
};
class CellReaction {
public:
CellReaction(void) {};
virtual ~CellReaction() {};
//! Implements the actual, intracellular chemical reactions.
virtual void operator()(CellBase * c, double *dchem ) = 0;
};
class WallReaction {
public:
WallReaction(void) {};
virtual ~WallReaction() {};
//! Implements the actual, biochemical reactions occuring at the wall.
virtual void operator()(WallBase *, double *dw1, double *dw2) = 0;
};*/
ostream &operator<<(ostream &os, const WallBase &w);
#endif
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