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Location: EI/VirtualLeaf/src/matrix.cpp
9a40ab737a73
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* Added functionality for numerical output (CSV) format. See functions starting with "CSV" in mesh.cpp. External code hull.cpp is responsible for convex hull calculations.
- ToDo: adopt menu item "File->export cell areas" so user can choose a file name or set up periodic output of numerical data.
- ToDo: add parameters re: periodic numeric output to "<settings>" block of LeafML-file, so it becomes possible to set up numeric output interactively, then write the LeafML file and run the program in batch mode to retrieve periodic numeric output.
* Added new functionality to plugin interface. It becomes possible to define a default LeafML init file for a plugin. It is read whenever the model plugin is loaded.
- ToDo: define default LeafML files for all plugins, according to the LeafML files mentioned in the Plant Phys. tutorial.
user: Roeland Merks <merks@cwi.nl>
branch 'default'
added src/hull.cpp
added src/hull.h
changed src/TutorialCode/Tutorial0/tutorial0.pro
changed src/VirtualLeaf.cpp
changed src/VirtualLeaf.pro
changed src/build_models/auxingrowthplugin.cpp
changed src/build_models/auxingrowthplugin.h
changed src/canvas.cpp
changed src/canvas.h
changed src/mainbase.h
changed src/mesh.cpp
changed src/mesh.h
changed src/modelcatalogue.cpp
changed src/simplugin.cpp
changed src/simplugin.h
changed src/xmlwrite.cpp
- ToDo: adopt menu item "File->export cell areas" so user can choose a file name or set up periodic output of numerical data.
- ToDo: add parameters re: periodic numeric output to "<settings>" block of LeafML-file, so it becomes possible to set up numeric output interactively, then write the LeafML file and run the program in batch mode to retrieve periodic numeric output.
* Added new functionality to plugin interface. It becomes possible to define a default LeafML init file for a plugin. It is read whenever the model plugin is loaded.
- ToDo: define default LeafML files for all plugins, according to the LeafML files mentioned in the Plant Phys. tutorial.
user: Roeland Merks <merks@cwi.nl>
branch 'default'
added src/hull.cpp
added src/hull.h
changed src/TutorialCode/Tutorial0/tutorial0.pro
changed src/VirtualLeaf.cpp
changed src/VirtualLeaf.pro
changed src/build_models/auxingrowthplugin.cpp
changed src/build_models/auxingrowthplugin.h
changed src/canvas.cpp
changed src/canvas.h
changed src/mainbase.h
changed src/mesh.cpp
changed src/mesh.h
changed src/modelcatalogue.cpp
changed src/simplugin.cpp
changed src/simplugin.h
changed src/xmlwrite.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | /*
*
* This file is part of the Virtual Leaf.
*
* The Virtual Leaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* The Virtual Leaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#include <string>
#include <ostream>
#include <cmath>
#include "vector.h"
#include "matrix.h"
#include "tiny.h"
static const std::string _module_id("$Id$");
Matrix::Matrix(const Vector &c1, const Vector &c2, const Vector &c3) {
Alloc();
mat[0][0]=c1.x; mat[0][1]=c2.x; mat[0][2]=c3.x;
mat[1][0]=c1.y; mat[1][1]=c2.y; mat[1][2]=c3.y;
mat[2][0]=c1.z; mat[2][1]=c2.z; mat[2][2]=c3.z;
}
void Matrix::Alloc(void)
{
// constructor
mat = new double*[3];
mat[0] = new double[9];
for (int i=1;i<3;i++)
mat[i]=mat[i-1]+3;
}
Matrix::~Matrix()
{
// destructor
delete[] mat[0];
delete[] mat;
}
Matrix::Matrix(void)
{
// constructor
Alloc();
// clear matrix
for (int i=0;i<9;i++) {
mat[0][i]=0.;
}
}
Matrix::Matrix(const Matrix &source)
{
// copy constructor
Alloc();
for (int i=0;i<9;i++) {
mat[0][i]=source.mat[0][i];
}
}
void Matrix::operator=(const Matrix &source)
{
// assignment
// don't assign to self
if (this==&source) return;
// copy
for (int i=0;i<9;i++)
mat[0][i]=source.mat[0][i];
}
void Matrix::print(ostream *os)
{
*os << "{ { " << mat[0][0] << "," << mat[0][1] << "," << mat[0][2]
<< "},{" << mat[1][0] << "," << mat[1][1] << "," << mat[1][2]
<< "},{" << mat[2][0] << "," << mat[2][1] << "," << mat[2][2] << "} }";
}
ostream &operator<<(ostream &os, Matrix &v) {
v.print(&os);
return os;
}
Vector Matrix::operator*(const Vector &v) const
{
// matrix * vector
Vector result;
result.x = mat[0][0]*v.x+mat[0][1]*v.y+mat[0][2]*v.z;
result.y = mat[1][0]*v.x+mat[1][1]*v.y+mat[1][2]*v.z;
result.z = mat[2][0]*v.x+mat[2][1]*v.y+mat[2][2]*v.z;
return result;
}
bool Matrix::operator==(Matrix &m) const
{
for (int i=0;i<9;i++) {
if ((mat[0][i]-m.mat[0][i])>TINY)
return false;
}
return true;
}
double Matrix::Det(void) const
{
return
- mat[0][2]*mat[0][4]*mat[0][6]
+ mat[0][1]*mat[0][5]*mat[0][6]
+ mat[0][2]*mat[0][3]*mat[0][7]
- mat[0][0]*mat[0][5]*mat[0][7]
- mat[0][1]*mat[0][3]*mat[0][8]
+ mat[0][0]*mat[0][4]*mat[0][8];
}
Matrix Matrix::Inverse(void) const
{
// return the Inverse of this matrix
double rd=1./Det(); // Reciproce Det;
Matrix inverse;
inverse.mat[0][0]=rd*(-mat[0][5]*mat[0][7]+mat[0][4]*mat[0][8]);
inverse.mat[0][1]=rd*( mat[0][2]*mat[0][7]-mat[0][1]*mat[0][8]);
inverse.mat[0][2]=rd*(-mat[0][2]*mat[0][4]+mat[0][1]*mat[0][5]);
inverse.mat[0][3]=rd*( mat[0][5]*mat[0][6]-mat[0][3]*mat[0][8]);
inverse.mat[0][4]=rd*(-mat[0][2]*mat[0][6]+mat[0][0]*mat[0][8]);
inverse.mat[0][5]=rd*( mat[0][2]*mat[0][3]-mat[0][0]*mat[0][5]);
inverse.mat[0][6]=rd*(-mat[0][4]*mat[0][6]+mat[0][3]*mat[0][7]);
inverse.mat[0][7]=rd*( mat[0][1]*mat[0][6]-mat[0][0]*mat[0][7]);
inverse.mat[0][8]=rd*(-mat[0][1]*mat[0][3]+mat[0][0]*mat[0][4]);
return inverse;
}
void Matrix::Rot2D(double theta)
{
// make this matrix a rotation matrix over theta
// see http://mathworld.wolfram.com/RotationMatrix.html
mat[0][0] = cos(theta); mat[0][1]=sin(theta);
mat[1][0] = -sin(theta); mat[1][1]=cos(theta);
mat[0][2] = mat[1][2] = mat[2][0] = mat[2][1] = mat[2][2] = 0.;
}
/* finis */
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