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Location: EI/VirtualLeaf/src/hull.cpp
c6ad8e34e8eb
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In response to referee's comment:
"I am also afraid that
the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very
well in my hands, could the program be changed so that the correct file
extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."
I corrected the "export cell data" dialog (it did not actually write the file in the submitted version). Also we now assume default file extensions (.jpg for snapshot and .csv for data export) if none is given.
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/VirtualLeaf.pro
changed src/canvas.cpp
removed src/miscq.cpp
removed src/miscq.h
"I am also afraid that
the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very
well in my hands, could the program be changed so that the correct file
extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."
I corrected the "export cell data" dialog (it did not actually write the file in the submitted version). Also we now assume default file extensions (.jpg for snapshot and .csv for data export) if none is given.
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/VirtualLeaf.pro
changed src/canvas.cpp
removed src/miscq.cpp
removed src/miscq.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | // Copyright 2001, softSurfer (www.softsurfer.com)
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application.
// Assume that a class is already given for the object:
// Point with coordinates {float x, y;}
//===================================================================
// isLeft(): tests if a point is Left|On|Right of an infinite line.
// Input: three points P0, P1, and P2
// Return: >0 for P2 left of the line through P0 and P1
// =0 for P2 on the line
// <0 for P2 right of the line
// See: the January 2001 Algorithm on Area of Triangles
#include "hull.h"
inline float
isLeft( Point P0, Point P1, Point P2 )
{
return (P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y);
}
// required to sort points (e.g. Qt's qSort())
bool operator<(const Point & p1, const Point & p2) {
if (p1.y<p2.y) return true;
else
if (p1.y>p2.y) return false;
else
if (p1.x<p2.x) return true;
else
return false;
}
//===================================================================
// chainHull_2D(): Andrew's monotone chain 2D convex hull algorithm
// Input: P[] = an array of 2D points
// presorted by increasing x- and y-coordinates
// n = the number of points in P[]
// Output: H[] = an array of the convex hull vertices (max is n)
// Return: the number of points in H[]
int
chainHull_2D( Point* P, int n, Point* H )
{
// the output array H[] will be used as the stack
int bot=0, top=(-1); // indices for bottom and top of the stack
int i; // array scan index
// Get the indices of points with min x-coord and min|max y-coord
int minmin = 0, minmax;
float xmin = P[0].x;
for (i=1; i<n; i++)
if (P[i].x != xmin) break;
minmax = i-1;
if (minmax == n-1) { // degenerate case: all x-coords == xmin
H[++top] = P[minmin];
if (P[minmax].y != P[minmin].y) // a nontrivial segment
H[++top] = P[minmax];
H[++top] = P[minmin]; // add polygon endpoint
return top+1;
}
// Get the indices of points with max x-coord and min|max y-coord
int maxmin, maxmax = n-1;
float xmax = P[n-1].x;
for (i=n-2; i>=0; i--)
if (P[i].x != xmax) break;
maxmin = i+1;
// Compute the lower hull on the stack H
H[++top] = P[minmin]; // push minmin point onto stack
i = minmax;
while (++i <= maxmin)
{
// the lower line joins P[minmin] with P[maxmin]
if (isLeft( P[minmin], P[maxmin], P[i]) >= 0 && i < maxmin)
continue; // ignore P[i] above or on the lower line
while (top > 0) // there are at least 2 points on the stack
{
// test if P[i] is left of the line at the stack top
if (isLeft( H[top-1], H[top], P[i]) > 0)
break; // P[i] is a new hull vertex
else
top--; // pop top point off stack
}
H[++top] = P[i]; // push P[i] onto stack
}
// Next, compute the upper hull on the stack H above the bottom hull
if (maxmax != maxmin) // if distinct xmax points
H[++top] = P[maxmax]; // push maxmax point onto stack
bot = top; // the bottom point of the upper hull stack
i = maxmin;
while (--i >= minmax)
{
// the upper line joins P[maxmax] with P[minmax]
if (isLeft( P[maxmax], P[minmax], P[i]) >= 0 && i > minmax)
continue; // ignore P[i] below or on the upper line
while (top > bot) // at least 2 points on the upper stack
{
// test if P[i] is left of the line at the stack top
if (isLeft( H[top-1], H[top], P[i]) > 0)
break; // P[i] is a new hull vertex
else
top--; // pop top point off stack
}
H[++top] = P[i]; // push P[i] onto stack
}
if (minmax != minmin)
H[++top] = P[minmin]; // push joining endpoint onto stack
return top+1;
}
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