Files @ c6ad8e34e8eb
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Location: EI/VirtualLeaf/src/wall.h

Roeland Merks
In response to referee's comment:

"I am also afraid that

the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very
well in my hands, could the program be changed so that the correct file
extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."

I corrected the "export cell data" dialog (it did not actually write the file in the submitted version). Also we now assume default file extensions (.jpg for snapshot and .csv for data export) if none is given.

--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/VirtualLeaf.pro
changed src/canvas.cpp
removed src/miscq.cpp
removed src/miscq.h
/*
 *
 *  $Id$
 *
 *  This file is part of the Virtual Leaf.
 *
 *  VirtualLeaf is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  VirtualLeaf is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with the Virtual Leaf.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 Roeland Merks.
 *
 */


#ifndef _WALL_H_
#define _WALL_H_

#include "wallbase.h"
#include <libxml/parser.h>
#include <libxml/tree.h>

#include<QGraphicsScene>

class Wall : public WallBase {

 public:
 Wall(Node *sn1, Node *sn2, CellBase *sc1, CellBase *sc2) : WallBase(sn1, sn2, sc1, sc2) {}


  void XMLAdd(xmlNodePtr parent_node) const;
  bool CorrectWall(void);


  // Graphics:
  //! Visualize transport protein concentrations
  void Draw(QGraphicsScene *c);

  //! Visualize contents of the apoplast
  //void DrawApoplast(QGraphicsScene *c); 
  /*! \brief Visualize the structure of the wall (Cell ID's etc.). 
    Used for debugging purposes.
  */
  void ShowStructure(QGraphicsScene *c);

 private:
  string WallTypetoStr(const WallType &wt) const;
};

#endif

/* finis */