Files @ d7edbe56b125
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Location: EI/VirtualLeaf/src/cell.h

Roeland Merks
The snapshot feature stopped working on Windows. The problem was in MainBase::Save, where the "format" argument was added to "image->save". On Windows the file format must be given in Capitals and in specific formats (e.g. TIFF works, TIF not).

It is much safer to leave the 'format' argument out and let the system guess the format from the file extension.

--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
changed src/mainbase.cpp
changed src/mainbase.h
/*
 *
 *  $Id$
 *
 *  This file is part of the Virtual Leaf.
 *
 *  VirtualLeaf is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  VirtualLeaf is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with the Virtual Leaf.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 Roeland Merks.
 *
 */

#ifndef _CELL_H_
#define _CELL_H_

#include <list>
#include <vector>
#include <iostream>
#include <QString>
#include "vector.h"
#include "parameter.h"
#include "wall.h"
#include "warning.h"
#include "cellbase.h"
#include "cell.h"

#include <QGraphicsScene>
#include <qcolor.h>
#include <QObject>

#include <libxml/parser.h>
#include <libxml/tree.h>
#include <QMouseEvent>

class Cell : public CellBase 
{

  Q_OBJECT
    friend class Mesh;
  friend class FigureEditor;

 public:
  Cell(double x, double y, double z = 0.);
  Cell(void);
  Cell(const Cell &src);
  Cell operator=(const Cell &src);
  bool Cmp(Cell*) const;
  bool Eq(Cell*) const;

  inline bool IndexEquals(int i) { return i == index; }

  static void SetMagnification(const double &magn) {
    factor=magn;
  }
  static Vector Offset(void) {
    Vector offs;
    offs.x=offset[0];
    offs.y=offset[1];
    return offs;
  }

  static void Translate(const double &tx,const double &ty) {
    offset[0]+=tx;
    offset[1]+=ty;
  }

  inline static double Factor(void) {
    return factor;
  }
  static void setOffset(double ox, double oy) {
    offset[0]=ox;
    offset[1]=oy;
  }
  static double Magnification(void) {
    return factor;
  }

  static double Scale(const double scale) {
    factor*=scale;
    return factor;
  }

  void DivideOverAxis(Vector axis); // divide cell over axis

  // divide over the line (if line and cell intersect)
  bool DivideOverGivenLine(const Vector v1, const Vector v2, bool wall_fixed = false, NodeSet *node_set = 0);

  void Divide(void) { // Divide cell over short axis

    Vector long_axis; 
    Length(&long_axis); 
    DivideOverAxis(long_axis.Perp2D()); 
  }

  //void CheckForGFDrivenDivision(void);
  inline int NNodes(void) const { return nodes.size(); }

  void Move(Vector T);
  void Move(double dx, double dy, double dz=0) {
    Move( Vector (dx, dy, dz) );
  }

  double Displace(double dx, double dy, double dh);
  void Displace(void);
  double Energy(void) const;
  bool SelfIntersect(void);
  bool MoveSelfIntersectsP(Node *nid, Vector new_pos);
  bool IntersectsWithLineP(const Vector v1, const Vector v2);

  void XMLAdd(xmlNodePtr cells_node) const;

  void ConstructWalls(void);
  void Flux(double *flux, double *D);

  void OnClick(QMouseEvent *e);
  inline Mesh& getMesh(void) const { return *m; }
  double MeanArea(void);

  void Apoptose(void); // Cell kills itself
  list<Wall *>::iterator RemoveWall( Wall *w );
  void AddWall( Wall *w );

  void Draw(QGraphicsScene *c, QString tooltip = QString::Null());

  // Draw a text in the cell's center
  void DrawText(QGraphicsScene *c, const QString &text) const;
  void DrawIndex(QGraphicsScene *c) const;
  void DrawCenter(QGraphicsScene *c) const;
  void DrawNodes(QGraphicsScene *c) const;

  void DrawAxis(QGraphicsScene *c) const;
  void DrawStrain(QGraphicsScene *c) const;
  void DrawFluxes(QGraphicsScene *c, double arrowsize = 1.);
  void DrawWalls(QGraphicsScene *c) const;
  void DrawValence(QGraphicsScene *c) const;
  void EmitValues(double t);

 signals:
  void ChemMonValue(double t, double *x);

 protected:
  void XMLAddCore(xmlNodePtr xmlcell) const;
  int XMLRead(xmlNode *cur);
  void DivideWalls(ItList new_node_locations, const Vector from, const Vector to, bool wall_fixed = false, NodeSet *node_set = 0);

 private:

  static QPen *cell_outline_pen;
  static double offset[3];
  static double factor;
  Mesh *m;
  void ConstructConnections(void);
  void SetWallLengths(void);
};


// Boundarypolygon is a special cell; will not increase ncells
//  and will not be part of Mesh::cells
class BoundaryPolygon : public Cell {

 public:
 BoundaryPolygon(void) : Cell() {
    NCells()--;
    index=-1;
  }

 BoundaryPolygon(double x,double y,double z=0) : Cell (x,y,z) {
    NCells()--;
    index=-1;
  }

  BoundaryPolygon &operator=(Cell &src) {
    Cell::operator=(src);
    index=-1;
    return *this;
  }
  virtual void Draw(QGraphicsScene *c, QString tooltip = QString::Null());

  virtual void XMLAdd(xmlNodePtr parent_node) const;

  virtual bool BoundaryPolP(void) const { return true; } 
};

#endif

/* finis */