Files @ d7edbe56b125
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Location: EI/VirtualLeaf/src/simitembase.h

Roeland Merks
The snapshot feature stopped working on Windows. The problem was in MainBase::Save, where the "format" argument was added to "image->save". On Windows the file format must be given in Capitals and in specific formats (e.g. TIFF works, TIF not).

It is much safer to leave the 'format' argument out and let the system guess the format from the file extension.

--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
changed src/mainbase.cpp
changed src/mainbase.h
/*
 *
 *  $Id$
 *
 *  This file is part of the Virtual Leaf.
 *
 *  VirtualLeaf is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  VirtualLeaf is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with the Virtual Leaf.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 Roeland Merks.
 *
 */


#ifndef _SIMITEMBASE_H_
#define _SIMITEMBASE_H_

#include <QGraphicsScene>
#include <QBrush>
#include <assert.h>
class Vector;


template<class TYPE> 
TYPE class_cast(void * symbol)
{
  assert(sizeof(void *) == sizeof(TYPE));
  union
  {
    void * symbol;
    TYPE unknownclass;
  } cast;

  cast.symbol = symbol;
  return cast.unknownclass;
}

class SimItemBase
{
 public:
  SimItemBase( void *v, QGraphicsScene *canvas );
  virtual ~SimItemBase(void);
  virtual void userMove(double dx, double dy);


 protected:

  // I know which simulation object I represent, so if I am moved around
  // the canvas, the real object can be moved as well

  // (both Cell and Node have Vector as base class...)
  // Not proper design... sorry.

  void *obj; 
};

#endif

/* finis */