Files @ d7edbe56b125
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Location: EI/VirtualLeaf/src/vector.h

Roeland Merks
The snapshot feature stopped working on Windows. The problem was in MainBase::Save, where the "format" argument was added to "image->save". On Windows the file format must be given in Capitals and in specific formats (e.g. TIFF works, TIF not).

It is much safer to leave the 'format' argument out and let the system guess the format from the file extension.

--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
changed src/mainbase.cpp
changed src/mainbase.h
/*
 *
 *  $Id$
 *
 *  This file is part of the Virtual Leaf.
 *
 *  VirtualLeaf is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  VirtualLeaf is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with the Virtual Leaf.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 Roeland Merks.
 *
 */


#ifndef _VECTOR_H_
#define _VECTOR_H_

#include <iostream>
#include <cmath>
#include "sqr.h"
#ifdef QTGRAPHICS
#include <QPointF>
#endif

// three dimensional vector
using namespace std;

class Vector {

 public:
  inline Vector(const double cx=0,const double cy=0,const double cz=0) {
    x=cx;
    y=cy;
    z=cz;
  }; 
  explicit inline Vector(const double m[3]) {
    x=m[0];
    y=m[1];
    z=m[2];
  }


  inline Vector(const Vector &source) { 

    // copy constructor

    x=source.x;
    y=source.y;
    z=source.z;

  }
  // type conversion from and to QPointF (2D vector class from Qt library; we throw away "z" here!!)
#ifdef QTGRAPHICS
  inline operator QPointF() const {
    return QPointF( x, y );
  }
  inline Vector(const QPointF &p) {
    x = p.x();
    y = p.y();
    z = 0.;
  }
#endif
  virtual ~Vector() {

  };

  virtual ostream& print(ostream &os) const;
  void operator=(const Vector &source); // assignment operator
  void operator=(const double &s) {
    x=s;
    y=s;
    z=s;
  }
  Vector operator+(const Vector &v) const; // addition
  inline Vector operator-(const Vector &v) const { 

    Vector result;

    result.x=x-v.x;
    result.y=y-v.y;
    result.z=z-v.z;

    return result;
  }
  Vector &operator-=(const Vector &v);

  inline Vector &operator+=(const Vector &v) {

    x+=v.x;
    y+=v.y;
    z+=v.z;

    return *this;
  }

  Vector operator/(const double divisor) const; // division by a double
  Vector operator*(const double multiplier) const; // multiply by a scalar (double)
  Vector &operator/=(const double divisor);
  Vector &operator*=(const double multiplier);
  Vector operator*(const Vector &v) const; // cross product
  bool operator==(const Vector &v) const; // comparison
  bool operator< (const Vector &v) const; // order x,y,z
  inline double Norm(void) const {

    return sqrt(DSQR(x)+DSQR(y)+DSQR(z));
  }

  // Quick and dirty Norm (i.e. Manhattan distance)
  // (e.g. useful if we want to see if the vec is (0,0,0);
  inline double ManhattanNorm(void) const {
    return x+y+z;
  }

  double SqrNorm(void) const; // gives the square of |v|
  void Normalise(void); // normalise myself
  Vector Normalised(void) const; // return me normalised
  double Angle(const Vector &angle) const; // gives the angle between me and another vector
  double SignedAngle(const Vector &v) const;
  bool SameDirP(const Vector &v);
  double Max(void); // Find max, resp. min value of vector
  double Min(void);
  Vector Perp2D(void) const {
    return Vector(y,-x,0);
  }

  // data members
  double x,y,z;

  void Dump(ostream &os) const { 
    os << x << " " << y << " " << z << " ";
  }
  void ReadDump(istream &is) {
    is >> x >> y >> z;
  }
 private:
};

ostream &operator<<(ostream &os, const Vector &v);
Vector operator*(const double multiplier, const Vector &v);
double InnerProduct(const Vector &v1, const Vector &v2);

#endif

/* finis */