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Location: EI/VirtualLeaf/src/wallbase.cpp
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The snapshot feature stopped working on Windows. The problem was in MainBase::Save, where the "format" argument was added to "image->save". On Windows the file format must be given in Capitals and in specific formats (e.g. TIFF works, TIF not).
It is much safer to leave the 'format' argument out and let the system guess the format from the file extension.
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
changed src/mainbase.cpp
changed src/mainbase.h
It is much safer to leave the 'format' argument out and let the system guess the format from the file extension.
--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
changed src/mainbase.cpp
changed src/mainbase.h
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*
* This file is part of the Virtual Leaf.
*
* VirtualLeaf is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* VirtualLeaf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Virtual Leaf. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2010 Roeland Merks.
*
*/
#include <QDebug>
#include "wall.h"
#include "wallbase.h"
#include "node.h"
#include "mesh.h"
#include "parameter.h"
#include <sstream>
#include <string>
#include "warning.h"
#ifdef QTGRAPHICS
#include <QGraphicsScene>
#include <QGraphicsLineItem>
#include "wallitem.h"
//#include "apoplastitem.h"
#endif
static const std::string _module_id("$Id$");
int WallBase::nwalls=0;
ostream &WallBase::print(ostream &os) const {
os << "{ " << n1->Index() << "->" << n2->Index()
<< ", " << c1->Index() << " | " << c2->Index() << "} ";
return os;
}
ostream &operator<<(ostream &os, const WallBase &w) {
w.print(os);
return os;
}
WallBase::WallBase(Node *sn1, Node *sn2, CellBase *sc1, CellBase *sc2)
{
#ifdef QDEBUG
if (sc1==sc2) {
qDebug() << "Attempting to build a wall between identical cells: " << sc1->Index() << endl;
}
#endif
c1 = sc1;
c2 = sc2;
n1 = sn1;
n2 = sn2;
transporters1 = new double[CellBase::NChem()];
transporters2 = new double[CellBase::NChem()];
new_transporters1 = new double[CellBase::NChem()];
new_transporters2 = new double[CellBase::NChem()];
for (int i=0;i<CellBase::NChem();i++) {
transporters1[i] = transporters2[i] = new_transporters1[i] = new_transporters2[i] = 0.;
}
// apoplast = new double[CellBase::NChem()]; // not yet in use.
SetLength();
// to visualize flux through WallBase
viz_flux=0;
dead = false;
wall_type = Normal;
wall_index = nwalls++;
}
void WallBase::CopyWallContents(const WallBase &src)
{
for (int i=0; i<CellBase::NChem(); i++) {
if (transporters1) {
transporters1[i]=src.transporters1[i];
}
if (transporters2) {
transporters2[i]=src.transporters2[i];
}
if (new_transporters1) {
new_transporters1[i]=src.new_transporters1[i];
}
if (new_transporters2) {
new_transporters2[i]=src.new_transporters2[i];
}
/* if (apoplast) {
apoplast[i]=src.apoplast[i];
}*/
}
dead = src.dead;
wall_type = src.wall_type;
}
void WallBase::SwapWallContents(WallBase *src)
{
for (int i=0; i<CellBase::NChem(); i++) {
if (transporters1) {
double tmp;
tmp=src->transporters1[i];
src->transporters1[i]=transporters1[i];
transporters1[i]=tmp;
}
if (transporters2) {
double tmp;
tmp=src->transporters2[i];
src->transporters2[i]=transporters2[i];
transporters2[i]=tmp;
}
if (new_transporters1) {
double tmp;
tmp=src->new_transporters1[i];
src->new_transporters1[i]=new_transporters1[i];
new_transporters1[i]=tmp;
}
if (new_transporters2) {
double tmp;
tmp=src->new_transporters2[i];
src->new_transporters2[i]=new_transporters2[i];
new_transporters2[i]=tmp;
}
/* if (apoplast) {
double tmp;
tmp=src->apoplast[i];
src->apoplast[i]=apoplast[i];
apoplast[i]=tmp;
}*/
}
bool tmp_bool;
tmp_bool = src->dead;
src->dead=dead;
dead = tmp_bool;
WallType tmp_wall_type;
tmp_wall_type = src->wall_type;
src->wall_type = wall_type;
wall_type = tmp_wall_type;
}
bool WallBase::SAM_P(void)
{
return N1()->sam || N2()->sam;
}
#include <fstream>
void WallBase::SetLength(void)
{
// Step 1: find the path of nodes leading along the WallBase.
// A WallBase often represents a curved cell wall: we want the total
// length _along_ the wall here...
// Locate first and second nodes of the edge in Cell's list of nodes
list<Node *>::const_iterator first_node_edge = find(c1->nodes.begin(), c1->nodes.end(), n1);
list<Node *>::const_iterator second_node_edge_plus_1 = ++find(c1->nodes.begin(), c1->nodes.end(), n2);
// wrap around
if (second_node_edge_plus_1 == c1->nodes.end()) {
second_node_edge_plus_1 = c1->nodes.begin();
}
length = 0.;
// Now, walk to the second node of the edge in the list of nodes
stringstream deb_str;
for (list<Node *>::const_iterator n=
(++first_node_edge==c1->nodes.end()?c1->nodes.begin():first_node_edge);
n!=second_node_edge_plus_1;
(++n == c1->nodes.end()) ? (n=c1->nodes.begin()):n ) {
list<Node *>::const_iterator prev_n = n;
if (prev_n==c1->nodes.begin()) prev_n=c1->nodes.end();
--prev_n;
//cerr << "Node: " << (Vector)(**n) << endl;
// Note that Node derives from a Vector, so we can do vector calculus as defined in vector.h
deb_str << "[ " << (*prev_n)->index << " to " << (*n)->index << "]";
length += (*(*prev_n) - *(*n)).Norm();
}
}
void WallBase::CorrectTransporters(double orig_length)
{
double length_factor = length / orig_length;
for (int ch=0;ch<CellBase::NChem();ch++) {
transporters1[ch] *= length_factor;
transporters2[ch] *= length_factor;
new_transporters1[ch] *= length_factor;
new_transporters2[ch] *= length_factor;
}
}
Vector WallBase::VizFlux(void)
{
return viz_flux * ( (*n2) - (*n1) ).Normalised().Perp2D();
}
void WallBase::SetTransToNewTrans( void ){
for (int i=0;i<CellBase::NChem();i++) {
transporters1[i] = new_transporters1[i];
transporters2[i] = new_transporters2[i];
}
}
Vector WallBase::getWallVector(CellBase *c)
{
if ( c == c1 ) {
return ( Vector(*n2) - Vector(*n1) );
} else {
return ( Vector(*n1) - Vector(*n2) );
}
}
Vector WallBase::getInfluxVector(CellBase *c)
{
if ( c == c1 ) {
return ( Vector(*n2) - Vector(*n1) ).Normalised().Perp2D();
} else {
return ( Vector(*n1) - Vector(*n2) ).Normalised().Perp2D();
}
}
//! \brief Test if this wall intersects with division plane p1 -> p2
bool WallBase::IntersectsWithDivisionPlaneP(const Vector &p1, const Vector &p2)
{
// Algorithm of http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
double x1 = n1->x, y1 = n1->y;
double x2 = n2->x, y2 = n2->y;
double x3 = p1.x, y3 = p1.y;
double x4 = p2.x, y4 = p2.y;
double ua = ( (x4 - x3) * (y1-y3) - (y4 - y3)*(x1-x3) ) / ( (y4 -y3) * (x2 -x1) - (x4-x3)*(y2-y1));
// If ua is between 0 and 1, line p1 intersects the line segment
if ( ua >=0. && ua <=1.) return true;
else return false;
}
/* finis */
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