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Location: EI/VirtualLeaf/src/matrix.cpp

Roeland Merks
In response to referee's comment

"I am also afraid that the ‘snapshot’ and the ‘Export cell data’ functions do not seem to work very well in my hands, could the program be changed so that the correct file extension (.jpg, .tif, .txt, .dat, .xls, .csv…) is given automatically."

I corrected the "exportCellData()" function in canvas.cpp. It did not actually call exportCellData(filename) after the user entered a filename (logic after calling QMessageBox was incorrect).

--
user: Roeland Merks <roeland.merks@cwi.nl>
branch 'default'
changed src/canvas.cpp
/*
 *
 *  This file is part of the Virtual Leaf.
 *
 *  VirtualLeaf is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  VirtualLeaf is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with the Virtual Leaf.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 Roeland Merks.
 *
 */

#include <string>
#include <ostream>
#include <cmath>
#include "vector.h"
#include "matrix.h"
#include "tiny.h"

static const std::string _module_id("$Id$");

Matrix::Matrix(const Vector &c1, const Vector &c2, const Vector &c3) {

  Alloc();

  mat[0][0]=c1.x; mat[0][1]=c2.x; mat[0][2]=c3.x;
  mat[1][0]=c1.y; mat[1][1]=c2.y; mat[1][2]=c3.y;
  mat[2][0]=c1.z; mat[2][1]=c2.z; mat[2][2]=c3.z;
}

void Matrix::Alloc(void)
{
  // constructor
  mat = new double*[3];
  mat[0] = new double[9];
  for (int i=1;i<3;i++)
    mat[i]=mat[i-1]+3;
}

Matrix::~Matrix()
{
  // destructor
  delete[] mat[0];
  delete[] mat;
}

Matrix::Matrix(void)
{
  // constructor
  Alloc();

  // clear matrix
  for (int i=0;i<9;i++) {
    mat[0][i]=0.;
  }
}

Matrix::Matrix(const Matrix &source)
{
  // copy constructor
  Alloc();

  for (int i=0;i<9;i++) {
    mat[0][i]=source.mat[0][i];
  }
}


void Matrix::operator=(const Matrix &source)
{
  // assignment

  // don't assign to self
  if (this==&source) return;

  // copy 
  for (int i=0;i<9;i++)
    mat[0][i]=source.mat[0][i];
}


void Matrix::print(ostream *os)
{
  *os << "{ { " << mat[0][0] << "," << mat[0][1] << "," << mat[0][2] 
      << "},{" << mat[1][0] << "," << mat[1][1] << "," << mat[1][2] 
      << "},{" << mat[2][0] << "," << mat[2][1] << "," << mat[2][2] << "} }";
}

ostream &operator<<(ostream &os, Matrix &v) {
  v.print(&os);
  return os;
}


Vector Matrix::operator*(const Vector &v) const
{
  // matrix * vector
  Vector result;

  result.x = mat[0][0]*v.x+mat[0][1]*v.y+mat[0][2]*v.z;
  result.y = mat[1][0]*v.x+mat[1][1]*v.y+mat[1][2]*v.z;
  result.z = mat[2][0]*v.x+mat[2][1]*v.y+mat[2][2]*v.z;

  return result;
}


bool Matrix::operator==(Matrix &m) const
{
  for (int i=0;i<9;i++) {
    if ((mat[0][i]-m.mat[0][i])>TINY)
      return false;
  }
  return true;
}

double Matrix::Det(void) const
{
  return 
    - mat[0][2]*mat[0][4]*mat[0][6]
    + mat[0][1]*mat[0][5]*mat[0][6] 
    + mat[0][2]*mat[0][3]*mat[0][7]
    - mat[0][0]*mat[0][5]*mat[0][7]
    - mat[0][1]*mat[0][3]*mat[0][8]
    + mat[0][0]*mat[0][4]*mat[0][8];
}

Matrix Matrix::Inverse(void) const
{

  // return the Inverse of this matrix
  double rd=1./Det(); // Reciproce Det;
  Matrix inverse;
  inverse.mat[0][0]=rd*(-mat[0][5]*mat[0][7]+mat[0][4]*mat[0][8]);
  inverse.mat[0][1]=rd*( mat[0][2]*mat[0][7]-mat[0][1]*mat[0][8]);
  inverse.mat[0][2]=rd*(-mat[0][2]*mat[0][4]+mat[0][1]*mat[0][5]);
  inverse.mat[0][3]=rd*( mat[0][5]*mat[0][6]-mat[0][3]*mat[0][8]);
  inverse.mat[0][4]=rd*(-mat[0][2]*mat[0][6]+mat[0][0]*mat[0][8]);
  inverse.mat[0][5]=rd*( mat[0][2]*mat[0][3]-mat[0][0]*mat[0][5]);
  inverse.mat[0][6]=rd*(-mat[0][4]*mat[0][6]+mat[0][3]*mat[0][7]);
  inverse.mat[0][7]=rd*( mat[0][1]*mat[0][6]-mat[0][0]*mat[0][7]);
  inverse.mat[0][8]=rd*(-mat[0][1]*mat[0][3]+mat[0][0]*mat[0][4]);

  return inverse;
}

void Matrix::Rot2D(double theta)
{ 
  // make this matrix a rotation matrix over theta
  // see http://mathworld.wolfram.com/RotationMatrix.html

  mat[0][0] = cos(theta); mat[0][1]=sin(theta);
  mat[1][0] = -sin(theta); mat[1][1]=cos(theta);
  mat[0][2] = mat[1][2] = mat[2][0] = mat[2][1] = mat[2][2] = 0.;
}

/* finis */